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#11 |
Takhisis Follower
![]() Join Date: January 7, 2001
Location: Mandurah, West Australia
Age: 60
Posts: 5,073
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Well I beg to differ with most of the comments :
I thought it was a reasonably logical puzzle - 4 switches with up / down = 16 combinations (ie 2*2*2*2=16). 6 doors, so 6 combinations work and 10 combinations fail. I already had 13 serpin coins when I started, and priests kept bobbing up, so I never ran out of coins. The logical part was in working out that there were reasonably few combinations, so the correct approach was to write out the 16 combos and methodically work through them. Maybe only my opinion (hey I think like the engineer that I am), but I didn't see anything trial and error about the whole thing - logical and methodical ![]() ------------------ ![]() |
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#12 |
Elite Waterdeep Guard
![]() Join Date: March 11, 2001
Location: San Francisco
Posts: 49
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Any puzzle you can't figure out, probably leads back to DWB. From day one the crypt puzzles were, well... cryptic! Made no sense. No clues or anything. And the crypt was suppse to be the easy level. Atleast my Shrine light-shaft puzzle still made it into the game
![]() The crypt was originally TWICE the size it is now. There was this whole other section to the far east that was a catacomb of sorts which ended in this huge vaulted (church like) room. The original crypt was very old-school DOS mazes, but 3D. |
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#13 | |
The Magister
![]() Join Date: March 19, 2001
Location: Hamburg/Germany
Posts: 146
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Quote:
Traute |
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#14 | |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
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Quote:
![]() -Sazerac |
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#15 | |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
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Quote:
as you said, you're an engineer! Puh-lease!!!! ![]() (just kidding!) -Sazerac |
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#16 |
Takhisis Follower
![]() Join Date: January 7, 2001
Location: Mandurah, West Australia
Age: 60
Posts: 5,073
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Hmmm,
Davr logically and methodically examines Saz's last post for humour - ![]() ![]() ![]() Cheers Davros |
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#17 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: March 1, 2001
Location: Delaware OH USA
Age: 47
Posts: 3,168
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Quote:
1. 1 2. 2 3. 3 4. 4 5. 12 6. 13 7. 14 8. 23 9. 24 10. 34 11. 123 12. 124 13. 134 14. 234 15. 1234 There is always the null set, but come on, did you really expect it to work NOT flipping the switchs? I did agree that it was somewhat logical, but I would have appreciated a little clue ... ![]() BK |
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#18 |
Takhisis Follower
![]() Join Date: January 7, 2001
Location: Mandurah, West Australia
Age: 60
Posts: 5,073
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Come on BK, 15 plus the null set is 16 in my book
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#19 |
Symbol of Cyric
![]() Join Date: May 24, 2001
Location: The Lands of Forever
Age: 39
Posts: 1,132
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That puzzle and the one in Shurugeon Castle where you have to pull the chains down are horrible. I hated them both.
Despite the limited number of combinations, the ones used are random. Meaning, if one of the combinations worked one time through the game the next time it might not. My combinations didn't work from my last time through, not all of them at least. -Jafin |
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