10-31-2002, 12:14 PM | #21 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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Mmmm....keep in mind that your fighter won't be too good at intimidation. Starting with a 6 CHA, he has a -2 penalty. Of course, over time you can overcome that with skill points.
I didn't see anything in your list for Alchemy, Spellcraft, or Arcana. Alchemy is important for id'ing potions, and arcana for id'ing items. Don't see why you'd want armor proficiency for a sorcerer. You risk spell failure unless you waste a feat or two on armored arcana, and there are much better feats to take for this class. I've found that keeping my sorcs in the rear was good enough much of the time. What mage classes need are the mage feats like spells focuses, spell penetration (later in the game), and the ones that increase elemental damage. Also, I'd make con a little lower and dex a little higher for better AC. Pickpocket I never found very useful. The other rogue skills are more important. Monks can take the power attack and cleave feats (with high enough strength). Also expertise if you want to improve armor class, but yours isn't smart enough. |
10-31-2002, 02:38 PM | #22 | |||||
Manshoon
Join Date: August 21, 2002
Location: KY
Age: 51
Posts: 188
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10-31-2002, 03:00 PM | #23 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
|
I consider arcana more useful than the id spell because it's always available, and no need to rest because you "ran out" of id as you would with the spell.
The problem with the armored arcana feat is that you aren't gonna make much more than level 16 in normal play (any non-HOF mode). Ergo, for non-fighters, choosing feats carefully is vital. Much better to take the risk and go for the spell feats. Besides, there are items in the game that a mage can wear, like bracers of defense, rings of protection, and such. They will give as good or better defense as light armor anyway. Yes, bare hands are melee weapons, but unfortunately, weapon finesse (dex instead of st bonus to-hit) doesn't work with barehand attacks. Don't know why. One other thing: if you have only 1 skill point, you can roll it over to your next level gain; you aren't forced to use it right then. |
11-01-2002, 09:32 AM | #24 |
Manshoon
Join Date: August 21, 2002
Location: KY
Age: 51
Posts: 188
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I lowered my Sorceror's con to 16 and added the 4 points to dex. Also changed his feat to Spell Focus: Evocation.
Nexus Male Rock Gnome Sorceror Lawful Good 10/14/16/10/8/18 Skills: Diplomacy (Cha) & Concentration (Con) Feats: Spell Focus: Evocation Weapons: Maces & Crossbow How come there it not a Spell Focus: Conjuration?
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11-01-2002, 12:30 PM | #25 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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We could easily ask why there isn't one for illusion, or several others that aren't there. My guess is that this was a design decision, because the actual 3rd ed rules allow for a focus in any of the magic schools.
In any case, I think you're good to go with your team now. Since you're running a short group, the one other thing I recommend is that you turn on max hitpoints before creating your characters. That can be done from the separate config program (the one that turns on HOF). It will help keep them alive [ 11-01-2002, 05:28 PM: Message edited by: Nightowl2 ] |
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