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Old 10-16-2002, 11:54 PM   #1
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
I have found yet another way to delay finishing the game: parallel parties!

I can never figure out which classes are best, and can not come close to getting all that I want in one party; so why not have two parties? My second party (entering D.E. level 4) has almost caught up to the first (entering 2nd level of first tower in Severed Hand). When they catch up, I think I'll play two parallel games, thereby giving me a "super party" reservoir of characters which I can transfer around to get the "right" mix for me. My "super party" would consist of:

Paladin
Dwarf Fighter
(Elf?) Bard
Gnome Thief/Illusionist multiclass (mc)
Fighter dc to Invoker, at level 13
Fighter dc to Conjuror, at level 13
Fighter dc to Druid, at level 13
Fighter dc to Ranger, at level 13
Fighter dc to Thief, at level 13
Fighter dc to Cleric, at level 13
Cleric dc to Fighter, around level 13

Ah! No more hard decisions! That variety looks nice to me. I am already well on my way with everything except the dc Ranger and dc Thief. Did I miss anything?

The fighter dual-over gives each character something between 150-170 HP head start (assuming CON=18), and eventually VERY strong fighter skills (grand mastery [max allowed] in a meelee weapon, 3-point proficiency [max allowed] in a ranged weapon and 1 full extra attack per round), yet they enjoy no drawbacks (over a straight class) in their follow-on class.

The Dwarf (I think) and Gnome give the parties infravision. My present Bard is a human, because.... well, I just wasn't thinking at the time I created her. With the Pally and all the dual class, I already have a boat load of humans. Looking for racial variety: Will take suggestions. (I have DK. Can I hack the bard to some other race? Or do I need to roll her as another race and hack stats to get her back to what I currently have?)

Party On!


[ 10-17-2002, 12:02 AM: Message edited by: NobleNick ]
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Old 10-17-2002, 05:36 AM   #2
Lord Brass
Emerald Dragon
 

Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 52
Posts: 913
It's an interesting concept. I've run parallel parties, just because I want to try something out with a different set of classes or whathaveyou. At the moment, I'm running an all-dwarven party which consists of:

2 single-class fighters
1 fighter/thief
1 cleric/conjurer
1 fighter/druid
1 bard

Yes I edited them with DK, and it isn't a problem Nick, if you remember to go through and validate all of the old requirements out, and put the new ones in. An example would be rolling up the character as a fighter, then turning them into a bard. You'll need to decrement the weapon proficiencies (as your fighter will start with four, but the bard has two) and make sure that with mages you assign a couple of spells to their list as they won't start with any this way.

Other than that, it's pretty straightforward. My team was an old idea I had been toying with, and when I first put them together, I had a gnomish cleric/illusionist and a gnomish bard (don't ask why). It was a halfling in the fighter/druid slot, but I thought, I had to make these guys up, so why not get what I wanted in the first place? Here they are now. [img]smile.gif[/img]
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Old 10-17-2002, 10:44 PM   #3
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
Now I am wondering.....

I was going to take the fighter to level 13 before dualing over to Ranger; because I want the extra attack/round the fighter gets (1/2 at level 7 and 1/2 more at level 13). However, the ranger already gets an extra attack with a one-handed weapon.

If you dual over from fighter to ranger at level 13, you have an extra attack. When you dual over, this ability becomes dormant; but your new ranger picks up an extra attack with a one-handed weapon. Now, I think you can see my question coming....

When you get to Ranger level 14, and your ranger already has, say, 3 attacks per round; does your extra attack/round, that you earned as a fighter, stack on top of however many attacks/round your ranger already had to give you (in this example) 4 attacks/round? Whoa! If so, this would be very sweet: like owning your own contollable and customizable berserker...

If attacks/round don't stack, then I don't think it's worth going past level 9 before dualing over.

****** EDITED to add this postscript ***********

O.K, answered my own questions, last night. You can NOT dual a fighter to a ranger. Aa-a-n-nd, it looks like the only thing available to dual a ranger to is cleric.


[ 10-18-2002, 04:10 PM: Message edited by: NobleNick ]
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Old 10-18-2002, 08:22 PM   #4
Lord Brass
Emerald Dragon
 

Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 52
Posts: 913
The only classes you can't dual to are the paladin and the bard (though I don't see why not). All you have to do is meet the dual class requirements for the second class, which as you know can be quite high. Especially with rangers or druids.

The real downer with rangers is the lack of skill past the specialisation phase. They suffer more from this than the advancement scheme that all fighter-types go through. You would get your extra attack though with "dual weapons" skill. The maximum number of attacks you can get is 5, so don't worry about it too much.
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