05-08-2008, 11:39 PM | #1 |
Elite Waterdeep Guard
Join Date: August 23, 2007
Location: Neb
Age: 59
Posts: 33
|
nwn2 henchmen
is there a way to tell them to get lost? I don't want them anymore but can't get rid of them
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Peace is not just the absence of violance, but the manifestation of human compassion. |
05-10-2008, 09:09 AM | #2 |
Red Wizard of Thay
Join Date: March 13, 2006
Location: The Redneck Riviera
Age: 56
Posts: 892
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Re: nwn2 henchmen
Just tell them to leave the party and don't pick them back up at the Theater or gate. Thats the easiest way.
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05-12-2008, 08:44 PM | #3 |
Elite Waterdeep Guard
Join Date: August 23, 2007
Location: Neb
Age: 59
Posts: 33
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Re: nwn2 henchmen
The option to tell them to leave never appears. I have the dwarf and tiefling right now.
Also I can take a 20 when disabling a device and lockpicking but not when I try and recover a trap? Is that the way it should be?
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Peace is not just the absence of violance, but the manifestation of human compassion. |
05-12-2008, 08:47 PM | #4 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Re: nwn2 henchmen
Quote:
SOME of your companions are NOT optional at certain points in the plot in the OC. You HAVE to take them on certain parts of the story. In MOtB, the companions are totally optional - dump them as you see fit.
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05-12-2008, 08:53 PM | #5 |
Elite Waterdeep Guard
Join Date: August 23, 2007
Location: Neb
Age: 59
Posts: 33
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Re: nwn2 henchmen
Cool!
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Peace is not just the absence of violance, but the manifestation of human compassion. |
05-15-2008, 12:41 PM | #6 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Re: nwn2 henchmen
Almost forgot, the new Adventure Pack for NWN2: Mysteries of Westgate ALSO has totally optional companions.
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