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#1 |
Quintesson
![]() Join Date: January 21, 2002
Location: Thessaloniki,Hellas
Age: 44
Posts: 1,050
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What aura do you recomend using?
I am undecided between thorns,holy thunder and fanatiscism. If you recomend another please explain why. Thanx!
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\"Sorrow is the future tense of love\" |
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#2 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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I usually have 4 points in Zeal and maximise Fanatism. Vengence and Charge are my secondary attacks. Thorns is more for party play and the Martyr-class Paladin( Sacrifice and Thorns, these players enjoy the pain... ...).
The issue with Thorns is that it requires the monster to hit you, so unless your Hp is excellent, it is a very risky to depend on it as the monsters on Hell Difficulty really hit hard. Thorns also only works against melee monsters. Oblivion Knights and other range attackers are mostly not affected by Thorns. Holy Shock seems nice, because it adds elemental damage to your attacks, but I would rather go with the Vengence+Fanatism combination. |
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#3 |
Quintesson
![]() Join Date: January 21, 2002
Location: Thessaloniki,Hellas
Age: 44
Posts: 1,050
|
I didn't consider vengeance since I usually use zeal and charge.
Is it really worth it?
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\"Sorrow is the future tense of love\" |
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#4 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Oh yes! I just put in 6 points into Vengence so that it adds +100% Fire, +100% Cold and +100% Lightning damage.
![]() It really helps out a lot when you meet Stone Skin and Physical Immune monsters. [img]smile.gif[/img] |
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#5 |
Quintesson
![]() Join Date: January 21, 2002
Location: Thessaloniki,Hellas
Age: 44
Posts: 1,050
|
So with 6 points you get +300% elemtal damages.
Sounds good!
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\"Sorrow is the future tense of love\" |
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#6 |
Elite Waterdeep Guard
![]() Join Date: June 9, 2002
Location: Gainesville, FL
Age: 51
Posts: 13
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With vengeance, Conviction is the way to go. Also if you're going to be playing in groups. Conviction lowers enemies defense rating as well as their elemental resistance. So it makes vengeance that much more effective. (Important because vengeance costs 4 mana and even though you'll see an insanely high dmg on your character screen, only the part that is physical will actually leech, so you want every hit to count).
Mix conviction with fanatacism (switch back and forth every few seconds) will give you a super fast vengeance with the advantages of conviction. Problem with fanaticism is it has a very small nonscaling radius, so it only helps people in your extreme immediate vicinity.
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