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Old 12-22-2008, 11:53 AM   #1
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Art Request ~ Uatu and Dinonykos

I've been working on the Prohovost design, and I'm so very close to having all the art I need. I require 2 icons and 2 small pics to finish the story and then I would like 3 more of each to help tell the story, but they're not necessary.

Icon Needs:
Guard - silver plate and helm with purple cape
Captain of Guards - gold plate and helm with purple cape (I would like this to be a re-color of the above icon)
Icon Wants:
icons to match prt_OldKing, prt_ShadyMan and sp_RangerLord (from Uatu's site)

Small Pic Needs: (Uatu only)
Kobold - a variation of some sort on Uatu's Kobold
Goblin - a variation on either of Uatu's Goblins
Small Pic Wants: (either of you)
Bear - brown bear
Wolf - a grey wolf to match the cm_DireWolf icon on Uatu's site
Mobat - a giant brown bat

Thanks for any help, gentlemen. I do not need these to be new icons or small pics, they just need to look different. If push comes to shove, I can do the icons, but I can't modify the two small pics or create the other three. I would prefer to use work by the two of you, though.
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Old 12-23-2008, 07:58 PM   #2
Uatu
Horus - Egyptian Sky God
 

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Default Re: Art Request ~ Uatu and Dinonykos

Ha ha... Well, things are pretty busy here again, but I will see what I can do (I did have a rough goblin I was working on, but I sort of messed it up and gave up )

I will try to start with the icons based on my small pics...
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Old 12-23-2008, 09:08 PM   #3
manikus
Jack Burton
 

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Default Re: Art Request ~ Uatu and Dinonykos

No rush, as long as you can do it as quickly as possible. Just kidding.

I've got plenty of coding left to do on the design, but I'm excited that I'm far enough along that I know exactly what art I need.
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Old 12-23-2008, 11:03 PM   #4
Uatu
Horus - Egyptian Sky God
 

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Default Re: Art Request ~ Uatu and Dinonykos

Sounds like your mod is nearly done!

But yeah, no rush but as fast as possible is usually the order of things...
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Old 01-04-2009, 08:16 PM   #5
Uatu
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Default Re: Art Request ~ Uatu and Dinonykos

Er... So, with your HD crash, how is your game going?
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Old 01-04-2009, 08:31 PM   #6
manikus
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Default Re: Art Request ~ Uatu and Dinonykos

It's going...nowhere. But, never fear, it's fine - none of my DC stuff was lost. I could have been working on it, but I got an ipod for christmas and so have been putting our CD collection on a hard drive. Since I'm still on break from school (until tomorrow morning) I've just been goofing off and not doing anything worthwhile whatsoever. (I guess I should say except for uploading Rami's adventure.)
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Old 01-04-2009, 08:40 PM   #7
Uatu
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Default Re: Art Request ~ Uatu and Dinonykos

I'm at work again already!

...but glad to hear that Provohost survived the crash!
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Old 01-04-2009, 08:50 PM   #8
manikus
Jack Burton
 

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Default Re: Art Request ~ Uatu and Dinonykos

Me too...if it hadn't, it would be a tragedy. Back in the day, when I was first working on Dungeoneer, I had a crash taht took out all of my DC. I started over and got hit with a virus that corrupted about 10% of my drive, including Dungeoneer. So, I started from scratch again finally got a version out. I think if I had lost everything this time (all of my DC stuff) that I might have been done. I will be burning a backup to DVD tonight or tomorrow (as well as making sure the data is stored on another HD).

I have a plan to get the beta of Prohovost out by the end of the month. And, then depending on beta testers, the whole thing released by the start of Spring.
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Old 01-04-2009, 10:58 PM   #9
Uatu
Horus - Egyptian Sky God
 

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Default Re: Art Request ~ Uatu and Dinonykos

Ulp! A month! (Guess that means I will have to churn some icons out sometime soon...)

(Oh, wait! The release for this month is a beta... )
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Old 01-04-2009, 11:09 PM   #10
manikus
Jack Burton
 

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Default Re: Art Request ~ Uatu and Dinonykos

Did I mention that I'm only going to offer the beta testing to two people?

Right now, it's still in pre-alpha. Alpha testing will be my play through. Beta testing will other people's play through and then final release. If my beta testers are fast and/or there aren't too many errors, it could be out in version 1.0 sooner than the end of March.
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