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Old 05-21-2008, 01:17 AM   #21
SilentThief
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Default Re: New Portraits/Small Pics!

Yeah, and AFAICT the animations would go thru one time during, an event and not loop like they do in FRUA. Unless you had a bunch of repeating frames, you would have only a quick action and then -stop-

ST
ps, but again, I haven't tried this out to see.
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Old 05-21-2008, 10:47 AM   #22
Uatu
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Default Re: New Portraits/Small Pics!

Hmm - by the way, do animated small pics cycle through the animations or are they just one-shot?

Also, new al-mi'raj small pic is up. (I like to put stupid-looking cuddly creatures against low-level PCs... ha!)
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Old 05-21-2008, 01:12 PM   #23
manikus
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Default Re: New Portraits/Small Pics!

Here's the poop on animating in DC.
You cannot animate PC pictures.
You can animate other small pics/portraits. It is the designer's option where the animate plays through once or loops. The designer also controls how fast it plays and which frame to start with.
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Old 05-21-2008, 01:17 PM   #24
manikus
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Default Re: New Portraits/Small Pics!

Quote:
Originally Posted by Uatu View Post
Also, new al-mi'raj small pic is up. (I like to put stupid-looking cuddly creatures against low-level PCs... ha!)
It is indeed very cuddly looking.
I can see it now...
"Oh look! It's a cute unicorn-bunny. Come here bunny-wunny..."
THWAPT, THWAPT, SLASH!
"Oh my god! So much blood..gurgle..."
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Old 05-21-2008, 08:31 PM   #25
Uatu
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Default Re: New Portraits/Small Pics!

Can the designer control how long each frame is displayed? (Say, 5 seconds for the normal frame, and 0.1 second for each eye blinking frame)

But yeah, you never know what the cuddly al-mi'raj will do... (Not evil, but stupid)
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Old 05-21-2008, 09:14 PM   #26
manikus
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Default Re: New Portraits/Small Pics!

I just checked, and looks like you have to have the same amount of spacing between all frames. I guess that is my cue to mention the feature tracker at SourceForge...that or you could do like 50 frames that were the same, then the blink sequence.
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Old 05-21-2008, 09:41 PM   #27
Uatu
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Default Re: New Portraits/Small Pics!

Yeah... That's what I remember... That should be fairly easy to fix, right? If it does get fixed, then I can start animatin'

50 frames is doable... but we result in huge files
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Old 05-21-2008, 09:50 PM   #28
manikus
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Default Re: New Portraits/Small Pics!

I don't know if it's easy to fix, b/c I don't think it's broken. I don't think CocoaSpud ever foresaw that we would want to have varying lengths of time between frames., hence why this is a feature request and not a bug.
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Old 05-21-2008, 09:59 PM   #29
Uatu
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Default Re: New Portraits/Small Pics!

But - in the old Gold Box games, it was quite clear that certain frames were much longer than the other frames (i.e. the blinking sequences or the tongue-flicking sequences)...
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Old 05-22-2008, 12:44 AM   #30
manikus
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Default Re: New Portraits/Small Pics!

But, in the Goldbox games, they just added frames to make part of it look longer. I've taken apart all of the .tlb files. One of the first utils for FRUA that I learned how to use was the TLB extractor maker, so I could get at the default graphics in a paint program.
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