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#21 |
Symbol of Cyric
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Yeah, and AFAICT the animations would go thru one time during, an event and not loop like they do in FRUA. Unless you had a bunch of repeating frames, you would have only a quick action and then -stop-
ST ps, but again, I haven't tried this out to see.
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#22 |
Horus - Egyptian Sky God
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Hmm - by the way, do animated small pics cycle through the animations or are they just one-shot?
Also, new al-mi'raj small pic is up. ![]()
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#23 |
Jack Burton
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Here's the poop on animating in DC.
![]() You cannot animate PC pictures. You can animate other small pics/portraits. It is the designer's option where the animate plays through once or loops. The designer also controls how fast it plays and which frame to start with. |
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#24 | |
Jack Burton
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![]() Quote:
![]() I can see it now... "Oh look! It's a cute unicorn-bunny. Come here bunny-wunny..." THWAPT, THWAPT, SLASH! "Oh my god! So much blood..gurgle..." ![]() ![]() ![]() ![]() ![]() ![]() |
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#25 |
Horus - Egyptian Sky God
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Can the designer control how long each frame is displayed? (Say, 5 seconds for the normal frame, and 0.1 second for each eye blinking frame)
But yeah, you never know what the cuddly al-mi'raj will do... ![]()
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#26 |
Jack Burton
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I just checked, and looks like you have to have the same amount of spacing between all frames.
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#27 |
Horus - Egyptian Sky God
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Yeah... That's what I remember...
![]() ![]() 50 frames is doable... but we result in huge files ![]()
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#28 |
Jack Burton
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I don't know if it's easy to fix, b/c I don't think it's broken. I don't think CocoaSpud ever foresaw that we would want to have varying lengths of time between frames., hence why this is a feature request and not a bug.
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#29 |
Horus - Egyptian Sky God
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But - in the old Gold Box games, it was quite clear that certain frames were much longer than the other frames (i.e. the blinking sequences or the tongue-flicking sequences)...
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#30 |
Jack Burton
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But, in the Goldbox games, they just added frames to make part of it look longer. I've taken apart all of the .tlb files.
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