![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#21 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 41
Posts: 5,459
|
I find that in many cases, overactive policing by GMs hurts the fun of gaming more than the odd troublemaking player does. In Neverwinter Nights (free, and not quite as massive), GMs do a much better job when they focus on enriching the gaming experience rather than questioning anything that seems slightly off to them. That said, they are essential for removing said bothersome players when there's an obvious need for it, but you can't catch something like that in words and you can't restrict 99% of the players too much just to keep the small minority at bay.
The same holds true for the naming system. Some names are clearly off and others plainly inappropriate. That shouldn't mean I couldn't name my character Johnny (The Shining), Aaron (biblical), Jin (Tekken) or Michael (singer), especially if it was never my intention to copy them or if I'd never even heard of the name being used in a 'well known' setting. Back to NWN, it's a game with many different worlds and each has its own set of rules. You'll see that players find a place and ruleset they're happy with, and stick around there. As a result each world has its own community with its own view on what is right and wrong. More than GMs, the community does the policing by teaching those who don't quite fit in how to play in a manner befitting the place, or if they seem hopeless cases, then by letting them know they are unwelcome and better off going someplace else. The reason being, those people found a place they are happy with. They're not about to let it be spoiled by others. And I think this could apply on a larger scale as well. The trouble there is that you don't usually play MMORPGs together. You play them alone, and encounter lots of strangers along the way. You don't feel as strongly that you are with a group of others who are ready to back you when you remark to someone on their inappropriate behaviour. Keeping silent, everyone's left to their own devices and trouble starts. No wonder you'd need harsh GMs to keep peace then. The same would apply to Guild Wars. Depending on how strong the community is there may or may not be trouble. And I agree with Link, there's no telling how that will develop until it's actually in use. |
![]() |
![]() |
![]() |
#22 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
|
I espect it to get a community similar to the battle.net Diablo 2 community.
|
![]() |
![]() |
![]() |
#23 | |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
|
Quote:
I mean this with all due respect. When you tell me you're not that convinced by my arguments but then say that you've never "played a MMORPG ever" something doesn't add up. Really I don't think one can have a valid perspective on the issue without at least being part of the MMO experience once thus rendering you a viable judge of both PTP and free online games. Reviews and opinions mean little if you have no first-hand experience to draw from in order to make a comparison. I never said that there aren't still idiots and griefers in a PTP MMO but trust me, if and when you do try one, you will certainly notice a difference. Again, it serves to screen out the serious gamers from the troublemakers. There are GM's there to report them to also and since you pay for their service they can quickly be banned/curtailed. See, you pay for a desirable amount of control too. I haven't really judged Guild Wars itself before it's release, but rather all free online games. Yes, it's sad but I played free for years with bad experiences (insisted I'd never pay some company on a monhtly basis to play games) but after moving up I never looked back and can safely say my gaming experience has greatly improved in this environment.
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
|
![]() |
![]() |
![]() |
#24 | |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 41
Posts: 5,459
|
Quote:
Granted, chances of the above are better in a PTP setting. It all depends on how much effort you're willing to spend on searching around vs. money you're willing to pay. I'm happy not paying monthly fees for my RP, and it's nice to hear you're pleased with your own approach. |
|
![]() |
![]() |
![]() |
#25 | |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
|
Quote:
Granted, chances of the above are better in a PTP setting. It all depends on how much effort you're willing to spend on searching around vs. money you're willing to pay. I'm happy not paying monthly fees for my RP, and it's nice to hear you're pleased with your own approach. [/QUOTE]Diablo 2 has no GM at all, and not even an ignore system. Neverwinter Night has no central server. There are no GM, just some players DMing their modules. What free online game has GM available on call 24/7 to take care of problems? [ 03-06-2005, 12:42 AM: Message edited by: Luvian ] |
|
![]() |
![]() |
![]() |
#26 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
|
Just as a side, NWN's was a much-loved game of mine. But its lawless hack-filled public servers were my main reason for packing it in and moving on to PTP. Never again will I play a game that can potentially be ran (DMed) by a 14-year old child who decides "j00 haXord" or "J00 sux0rs" and boots, bans, kills, abuses you on a whim. There was a mention of power-tripping GM's. If you want them go to the public servers on NWN's for a prime example as these people don't get paid for it, own the module and server and basically abide by noone elses rules but their own.
Now now, don't get me wrong I can hear you NWN's fans screaming. I will add that the above are worst-case scenarios. There are defo. some nice servers out there, but it's just with all the BS one can become jaded during the search for them. The game itself is not flawed, but the lack of rules and official policing (like Luvian said, there is no central server) make for this kind of potential. Has happend me lots, on many servers in many sections (from action to RP to PVP to Social). This game I would now only play privately with some friends as really the disclaiming "Online experience may differ" does no justice to it at all. [ 03-06-2005, 05:13 AM: Message edited by: SpiritWarrior ]
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
![]() |
![]() |
![]() |
#27 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 41
Posts: 5,459
|
I find it is in fact the lack of central GMs and the fact that anyone can start their own server that makes it possible to find a proper world.
A DM doing his worst to you doesn't keep you from logging off and then going someplace where that individual doesn't have the ability to bully others. While the lack of rules and official policing leaves potential for those kinds of situation, it also leaves potential for the opposite. Again, a matter of searching around. For me the lawless hack-filled public servers were a good reason to play Servervault games (contrary to Localvault, characters start at level 1 and with standard equipment here as opposed to being able to import any item or character they can think to make into the game), and to try a few other places. These days scripting's become familiar enough that LV servers can be restricted just the same, and many of the obvious hacks have been patched. I'm also well pleased with the official support it's still receiving to this day. Like I said though, NWN's perhaps not quite as massive as WoW and similar MMORPGs, so I realise it's not entirely similar. As for Diablo 1 and 2, I have never once seen anyone there even trying to act in character. The only roleplay aspect is character advancement, but there doesn't seem to be a roleplay reason behind the choices made. It's all about which combinations are most powerful (and how many people you can kill with it). Perhaps it's due to the linear nature of the game, with its pre-set storyline on all three levels of play. Maybe it's the fact you can choose one of five (or three in D1, or a couple more with expansions) classes, the name, and nothing else to make your character unique. Maybe it's the kind of audience attracted to Hack & Slash styles of play. These days, it's the reputation of it being like that that maintains the community's composition. |
![]() |
![]() |
![]() |
#28 | |||
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
|
Quote:
The world is too much about owning property instead of sharing it. It may be a bit idealistic of me to think this way, but sueing a game for copyright infringement once again demonstrates to me the fact that the world is getting so damn bureaucratic it's hardly possible anymore to make a statement without breaking one of the billion rules out there. If people would just relax, ease up with their rules, and stop imposing their ideas on other people, perhaps this world will work out after all. In my eyes credit is earned, and not taken. [/wishful thinking] Quote:
![]() On your point, though, I admit it's hard for me to really 'judge' the MMORPG genre as a whole, or even a part of it. You're right that I'm not involved in it. But do I need to be a politician to critize politics? Do I need to be a historian to have an opinion about the Middle Ages? I think not. I would even go so far to say that I'm not even judging the MMORPG in my post, I'm merely advocating for one of them. I believe in sound arguments, decent comparisons and well-balanced conclusions. In my eyes, a difference between two things does not necessary make one thing better than the other. It merely makes them different. What I felt what was happening in this thread was that members were creating a bias towards, in this particular case, Guild Wars. The main focus of my point was merely the presumptious tone that was accompanying all the arguments here. Quote:
[ 03-06-2005, 07:31 AM: Message edited by: Link ]
__________________
Rowing is not a sport, it's a way of life Goal: Beijing 2008 |
|||
![]() |
![]() |
![]() |
#29 | ||||
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
|
Quote:
As for your observation of Diablo...well powerplay is certainly as big an issue in NWN's also. Again, depends on the server I suppose. Quote:
Quote:
Quote:
![]()
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
||||
![]() |
![]() |
![]() |
#30 | |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
|
Quote:
The reason there are no GM and no ignore feature is the reason there are so many griefers and spambot. I like the game, and still play it often, but you have to admit it has no supervision at all. No one answeared my question yet. Which free online game has a GM staff available on call 24/7? [ 03-07-2005, 02:18 PM: Message edited by: Luvian ]
__________________
Once upon a time in Canada... |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
NWN 2 Big change Not D&D | TheCrimsomBlade | NWN Mod: Escape from Undermountain | 9 | 09-03-2004 03:25 AM |
Sex change? | Aunora Moonvale | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 27 | 06-03-2003 07:13 PM |
How to change name? | Beef | General Conversation Archives (11/2000 - 01/2005) | 5 | 08-30-2002 07:34 AM |
Nalia... change change | ZFR | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 5 | 05-28-2002 07:57 AM |
Is there anything that can change... | Lestat | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 1 | 08-24-2001 05:49 PM |