![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#21 | |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
|
Quote:
![]() |
|
![]() |
![]() |
![]() |
#22 |
Dungeon Master
![]() Join Date: February 20, 2004
Location: finland
Age: 40
Posts: 58
|
What does the Robe of Vecna do? I've seen many write about it..
and staff of the magi? (supposed to have protection from evil and other things?!) and amulet of power? [img]smile.gif[/img] where can I get the glasses of identification? I've had them in a previous game but I have forgotten where they are [img]tongue.gif[/img] |
![]() |
![]() |
![]() |
#23 |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 41
Posts: 7,370
|
Rob of Venca sets base AC to 5, gives 5(10?)% magic resistance but most importantly reduces casting time by 4.
Glasses of identification can be bought from the thief who lives above Gaelan or through the limited wish spell.
__________________
ZFR |
![]() |
![]() |
![]() |
#24 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
|
Sunfire? No one's mentioned Sunfire? I'm very surprised; I usually take it instead of Chain Lightning, and stick Mislead in where Chain Lightning would've been. Sunfire is great, because enemies usually swarm you. When they swarm you, they're all in the radius of Sunfire. Not to mention that it does more damage than Chain Lightning, has a bigger radius, and ignore magic resistance . Granted, more enemies are resistant to Fire than Lightning, but then again, Improved Hasted Planetar(s) can easily take them out.
As for level 9 spells: Chain Contingency Time Stop Spell Strike Wish I usually take Spell Strike because there's a rod for RRR, and Spell Strike is the best, IMO, spell protection remover. Some people don't hole much stock in it, but I do. Shapechange just smells too much of cheese for me to use it. =/ Glitterdust is also a real gem against those Thieves that always drink Invisibility Potions, or against the Mislead + SI ![]() [ 03-10-2004, 04:47 PM: Message edited by: Assassin ]
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?! |
![]() |
![]() |
![]() |
#25 | ||
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
|
Quote:
Quote:
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
||
![]() |
![]() |
![]() |
#26 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
|
[img]tongue.gif[/img] There's something called 'Protection from Fire' that I cast on my tanks whenever I go up into the frontlines to Sunfire.
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?! |
![]() |
![]() |
![]() |
#27 |
Zhentarim Guard
![]() Join Date: July 9, 2003
Location: Amn
Age: 35
Posts: 352
|
Cloud kill and death fog *Exelent* Area spells and hurt nearly every one!
__________________
Never Underestimate Your Enemy.<br /><br />A Normal Dagger in the right hand\'s is as Dangerous as Crom Faeyr. |
![]() |
![]() |
![]() |
#28 |
Zhentarim Guard
![]() Join Date: October 28, 2003
Location: Aberdeen
Age: 37
Posts: 300
|
Get sunfire asap and death spell asap. Sunfire really really REALLY rocks as a solo sorc as you can get it fairly quickly and fry everything you see with ease in the early levels [img]smile.gif[/img]
__________________
Plan to be spantaneous tommorow... |
![]() |
![]() |
![]() |
#29 | |
Elminster
![]() Join Date: October 11, 2003
Location: Sluggy Zone
Age: 59
Posts: 487
|
![]() Quote:
sunfire is an awesome spell...try malison, sunfire, sunfire in a spell trigger, since sunfire will ignore magic resistance, but can be saved against..
__________________
Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!) |
|
![]() |
![]() |
![]() |
#30 |
Elminster
![]() Join Date: October 11, 2003
Location: Sluggy Zone
Age: 59
Posts: 487
|
![]()
here are my sorc picks...chosen for maximum cheese...
![]() Level 1 chromatic orb spook magic missile ("Fear my MAGIC MISSILE!!!") blindness friends (explained as per above) Level 2 Glitterdust (highly effective in blinding beholders) mirror image (the ONLY elemental/area effect protection you need in the game, imho) stinky cloud (cast before sending in skeleton warriors...hee hee!) strength spell (cast on weak party members, and cast on iron golems to reduce their strength to 18...hee hee!) web (a lot of battles can be ended by web and cloudkill wand) Level 3 haste (turns skeleton warriors into killing machines...) flame arrow (works on magic resistant critters, since each arrow rolls against target's magic resistance, so some damage always gets thru) remove magic (leave dispell magic to inquisitors...party friendly, and in a spell sequencer is as effective as inquisitor dispell, imho) skull trap (spell sequencer mirror image, skull, skull...cast it on yourself, and you will win many battles...the mirror image will protect you from your own skull traps...) Level 4 farsight (i prefer it over wizard eye...great for guiding summons out of sight range...) malison (do i even need to bother explaining?) stoneskin (ditto) teleportation field (incredibly effective spell, disables all melee attack enemies in range for 4 rounds...combine with hasted summons for lot of fun) Level 5 Animate dead (best summons in the game, with the possible exception of mordenkainen swords...lasts all day, haste them and mass invisible skeleton warriors chews up mindflayers.) breach (do i even need to explain?) feeblemind (breaks creature scripts...wonderful spell) spell immunity (alteration protects you from tactics mod liches and their teleportation field, divination from true sight, etc, etc... its actually 7 spells in one...) sunfire (best direct damage spell short of abi dahzim) Level 6 Chain lightning (wonderful when you're facing a horde...) Death spell (kills summons, umber hulks, trolls, orcs, goblins...) improved haste (cuisinart, anyone?) Mislead (one of the cheesiest spells around...so many ways to abuse it, its not funny...) protection from magic weapons (do i even need to spell it out?) Level 7 delay blast fireball (I use it a lot...evil, evil, naughty naughty...) mass invisible (at higher levels, lasts longer than improved invisible..and use on hasted skeleton warriors, sit back and enjoy the show.) khelbens warding whip (yes, it will remove spell immunity abjuration...tested) mordenkainen swords (cast strength spell, and improved haste on them...uber time...their actual strength is only 15) project image (the grand cheesy spell of them all...) Level 8 abi dahzim (yay!) incindiary cloud (gotta love that spell...) pierce shield (i tend to grab that instead of lower resistance..) simulacrum (why have both project image and simmy??? multigenerational clones...) spell trigger ( ![]() Level 9 Timestop wish shapechange power word kill (very useful, for finishing off tough creatures) chain contingency [ 03-12-2004, 11:24 AM: Message edited by: Userunfriendly ]
__________________
Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!) |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help a Sorcerer | Fuzzy Animal | Baldurs Gate II Archives | 32 | 11-07-2001 10:32 PM |
Sorcerer | Sparhawk | Baldurs Gate II Archives | 5 | 06-08-2001 06:31 AM |
Sorcerer: 18 or 19 INT? | RadioClash | Baldurs Gate II Archives | 8 | 04-07-2001 11:30 AM |
Sorcerer? | Cocobug | Baldurs Gate II Archives | 7 | 03-31-2001 02:48 PM |
Lvl 17 Sorcerer | Sorcerer Dave | Baldurs Gate II Archives | 3 | 03-11-2001 05:40 PM |