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Old 01-20-2003, 11:20 PM   #21
shadowhound
Ma'at - Goddess of Truth & Justice
 

Join Date: November 24, 2001
Location: Australia
Age: 39
Posts: 3,281
Ah yes, wild mages... nothing like being in a huge battle and about to cast Flesh to Stone when suddenly... WILD SURGE, next thing I knoww my character has been changed from a male to a female
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Old 01-21-2003, 09:00 AM   #22
Bill26
Dungeon Master
 

Join Date: July 30, 2002
Location: U.S.
Age: 61
Posts: 90
"Hey where the heck are the glasses of identify?"

Also an option from limited wish.
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Old 01-21-2003, 09:12 AM   #23
Raistlin Majere
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Join Date: March 26, 2002
Location: Finland
Age: 37
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Quote:
Originally posted by Alson:
Heh... Allow me to rephrase.
Are you thinking of starting a solo Transmuter game?
propably. might be hard, what with lacking abjuration.
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Old 01-21-2003, 10:15 AM   #24
Harkoliar
Jack Burton
 

Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
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necromancer all the way for me [img]smile.gif[/img]
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Old 01-21-2003, 11:20 AM   #25
Butterfingers
Drizzt Do'Urden
 

Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
Actually, I am rethinking my thoughts on the Enchanter. I thought it would be quite weak at first, I was really worried about my solo project.

I was WRONG!

An Enchanter has at his disposal, Necromancy, Illusion, Conjuration, Alteration, Abjuration, Divination, all of the good things you need. I am finding I don't really need things like Magic Missles or Chromatic Orbs to be honest. Fireballs are dwarfed by Skull Traps. After much thought, I am starting to think that Evocation might actually be the weakest school. The only thing I miss really are sequencers, but, I have found ways to deal with that so far.

With my Enchanter, I have my beloved Wizard Eye, Skeleton Warriors, lots of illusions, and all the monsters I can summon. To think I was worried about stupid little things like Magic Missles and Chromatic Orbs... Geeze, what was I thinking?
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Old 01-21-2003, 11:33 AM   #26
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Butterfingers:
Actually, I am rethinking my thoughts on the Enchanter. I thought it would be quite weak at first, I was really worried about my solo project.
I was WRONG!
An Enchanter has at his disposal, Necromancy, Illusion, Conjuration, Alteration, Abjuration, Divination, all of the good things you need. I am finding I don't really need things like Magic Missles or Chromatic Orbs to be honest. Fireballs are dwarfed by Skull Traps. After much thought, I am starting to think that Evocation might actually be the weakest school. The only thing I miss really are sequencers, but, I have found ways to deal with that so far.
With my Enchanter, I have my beloved Wizard Eye, Skeleton Warriors, lots of illusions, and all the monsters I can summon. To think I was worried about stupid little things like Magic Missles and Chromatic Orbs... Geeze, what was I thinking?
Told ya you had nothing to worry about. Evocation contains some of the most potent spells in the game, but most of them are not considered essentials. You might miss Mordenkainen's Swords though, and Chain Contingency.

It is not the weakest school in the game though... for that, Divination takes the cake. [img]graemlins/hehe.gif[/img]

Some Evocation spells that I am pretty sure most people use most of the time,

Magic Missile, Chromatic Orb, Web, Melf's Minute Meteors, Chain Lightning, Limited Wish, Mordenkainen's Sword, etc... and all the Sequencers and Contingencies.
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Old 01-21-2003, 12:08 PM   #27
Butterfingers
Drizzt Do'Urden
 

Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
I guess my love of Divination comes from my PnP days. Diviners were, well, quite essential. Knowing the alignment of somebody might blow open a whole new area of story line, identification of items was always important. Dispelling invisibility was always in demand, if you have ever fought displacer beasts you would know. The illusion has to be dispelled every time the beast blinks out, unless you have True Sight. Being able to see how the entire dungeon was laid out was all to valuable. In SoA, you know exactly where everything is and what is going to spawn there. Maybe some sort of dungeon randomizer would help.

Old habits are hard to break I reckon.
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Old 01-21-2003, 01:51 PM   #28
Gandalf the White
Elite Waterdeep Guard
 

Join Date: December 24, 2002
Location: Gondor
Age: 37
Posts: 29
If you have a mage, and he can cast(or has a scrol) limited wish, you must ask 4 a one time wish and ask if he can get you 2 see thing as they are (something like that awnser)

i dont have Tpb (plz dont be mad ) but i would pich a wild mage couz he sounds cool 2 me!!!
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