Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal

Reply
 
Thread Tools Search this Thread
Old 11-15-2002, 08:30 AM   #21
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
Dundee, check out Weimer's link.
IIRC, GB's scripts handle Projected Images.
They can be the only source of information you need. [img]smile.gif[/img]
Hmmmm... but it is handled not through the NPC AI Script, but a general game script that goes into the game override directory. Oh well, it should be fun just going through the AI script.
Dundee Slaytern is offline   Reply With Quote
Old 11-15-2002, 08:34 AM   #22
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Tiring is the word you're after.

The scripts are about 700K in their BAF form.
Just imagine how long they are...
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
Alson is offline   Reply With Quote
Old 11-15-2002, 08:42 AM   #23
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
The enemies. I meant the value of CombatCounter(0) - TRUE or FALSE.
__________________
My name is Demon\'s Last Day. Yes, the last one.
Radek is offline   Reply With Quote
Old 11-15-2002, 08:47 AM   #24
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
That makes more sense.

Though i fail to see how it makes a trap detecting character "a monster" - it just saves a few mouse clicks, that's all.
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
Alson is offline   Reply With Quote
Old 11-15-2002, 08:50 AM   #25
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
Tiring is the word you're after.
The scripts are about 700K in their BAF form.
Just imagine how long they are...
Pfft, by my estimates, that will be how long my Mage script will be as well when I am done with it... ...

My Warrior scripts will not be as long though, since I was perfectly happy with them just hacking and slashing, with the occasional potion drinking in between.

The NIGHTMARE is when I want to compile my Mage AI Script. On my trusty old 266 MHz, it can easily take minutes... ...
Dundee Slaytern is offline   Reply With Quote
Old 11-15-2002, 08:56 AM   #26
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
You think that compiling long scripts on a 266 MHz computer takes time?

Try being an active forum user with a humble 56K modem!
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
Alson is offline   Reply With Quote
Old 11-15-2002, 09:02 AM   #27
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
Quote:
Originally posted by Dundee Slaytern:
The NIGHTMARE is when I want to compile my Mage AI Script. On my trusty old 266 MHz, it can easily take minutes... ...
Minutes? And your worried?

If you ever start compiling somthing non-trivial (IE scripts are trivial in the sense that they are not optimised, and are handled in a single pass) then hours are standard.

Or anything in 3d. A c-strike map I once worked on (never released, HDD died and I just coudnt face restarting) was taking up to 72 hours to compile. Yes, thats 3 days.

And that was with a 450Mhz.
__________________
[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" />
andrewas is offline   Reply With Quote
Old 11-15-2002, 09:06 AM   #28
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
You think that compiling long scripts on a 266 MHz computer takes time?
Try being an active forum user with a humble 56K modem!
Dude, join the club. [img]tongue.gif[/img]

In other news... I finally realised why my Archer failed to use her Call Shot ability... it was 4121... not 3121! ARRGGGHHHH! Hmmmm... wonder what else I can dig out of this script... ...
Dundee Slaytern is offline   Reply With Quote
Old 11-15-2002, 09:08 AM   #29
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by andrewas:
Minutes? And your worried?
If you ever start compiling somthing non-trivial (IE scripts are trivial in the sense that they are not optimised, and are handled in a single pass) then hours are standard.
Or anything in 3d. A c-strike map I once worked on (never released, HDD died and I just coudnt face restarting) was taking up to 72 hours to compile. Yes, thats 3 days.
And that was with a 450Mhz.
I know how long 3D FPS maps take to compile. I have heard the stories of Quake maps taking weeks to compile. Oh well... it is a good excuse to take a break.
Dundee Slaytern is offline   Reply With Quote
Old 11-15-2002, 09:23 AM   #30
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by Dundee Slaytern:
Dude, join the club. [img]tongue.gif[/img]
You... You too?
Oh, i had no idea!! [img]tongue.gif[/img]

[ 11-15-2002, 09:26 AM: Message edited by: Alson ]
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
Alson is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Help with Scripts!!! Sukodin Baldurs Gate II: Shadows of Amn & Throne of Bhaal 3 10-13-2003 01:14 PM
A.I Scripts? GideonRaine Baldurs Gate II Archives 1 11-22-2000 09:42 PM
scripts Dark Baldurs Gate II Archives 0 10-25-2000 11:20 PM
Scripts? Dark Baldurs Gate II Archives 0 10-24-2000 01:30 AM
Scripts... Ablecken Icewind Dale | Heart of Winter | Icewind Dale II Forum 0 09-12-2000 02:54 AM


All times are GMT -4. The time now is 03:50 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved