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#21 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
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#22 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Tiring is the word you're after.
![]() The scripts are about 700K in their BAF form. Just imagine how long they are... ![]()
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#23 |
Red Dragon
![]() Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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The enemies. I meant the value of CombatCounter(0) - TRUE or FALSE.
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My name is Demon\'s Last Day. Yes, the last one. |
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#24 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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That makes more sense.
![]() Though i fail to see how it makes a trap detecting character "a monster" - it just saves a few mouse clicks, that's all.
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#25 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
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Quote:
![]() My Warrior scripts will not be as long though, since I was perfectly happy with them just hacking and slashing, with the occasional potion drinking in between. The NIGHTMARE is when I want to compile my Mage AI Script. On my trusty old 266 MHz, it can easily take minutes... ... |
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#26 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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You think that compiling long scripts on a 266 MHz computer takes time?
Try being an active forum user with a humble 56K modem! ![]()
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#27 | |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Quote:
If you ever start compiling somthing non-trivial (IE scripts are trivial in the sense that they are not optimised, and are handled in a single pass) then hours are standard. Or anything in 3d. A c-strike map I once worked on (never released, HDD died and I just coudnt face restarting) was taking up to 72 hours to compile. Yes, thats 3 days. And that was with a 450Mhz.
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#28 | |
Ironworks Moderator
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Quote:
![]() In other news... I finally realised why my Archer failed to use her Call Shot ability... it was 4121... not 3121! ARRGGGHHHH! Hmmmm... wonder what else I can dig out of this script... ... |
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#29 | |
Ironworks Moderator
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#30 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
Oh, i had no idea!! ![]() [ 11-15-2002, 09:26 AM: Message edited by: Alson ]
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