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#11 |
Quintesson
![]() Join Date: September 5, 2001
Location: Florida
Age: 54
Posts: 1,016
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quote: Ocasionally.. [img]graemlins/hehe.gif[/img] Sorry, didn't remember you were a sorcerer. Okay, I've got it now. I'm assuming your stoneskined now. Cast horror at the two by the door. Smack the mage in the middle with your skull trap. That should do some good damage to three of them. Hit the one in the BEST condition with flame arrow. Preferably taking out one of the archers. Hit three others with chromatic orbs and hope they fail their saves and be paralyzed for 2 turns. Probably be stoneskinning again about now. Hopefully you can use your lichor drain (if needed) and outlast their attacks. |
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#12 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 41
Posts: 5,459
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Tricky. There are quite a number of duergar there and you hardly have area effect spells.
Don't use the slow, use the skull trap instead. But only once they can all be affected by it. Then use orb and orb on the two most dangerous remaining duergar, followed by either another orb or the missile, your drain and your arrow. You'll probably have a sling to do some damage once the real threat is gone, but if things go badly just use spook on one and run, then rest. I know you don't want to, but there's nothing wrong with a bit of sleep sometimes. Are you soloing a sorceror on insane without reloading and a maximum of ten rests? Impressive [img]smile.gif[/img] EDIT: Oh, yeah. Get an invisibility next time you level so you can sneak past the baddies you can't really handle ![]() |
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#13 |
Quintesson
![]() Join Date: September 5, 2001
Location: Florida
Age: 54
Posts: 1,016
|
Okay, disregard that last message. After six quick-loads, that obviously won't work. That dang mage and his flame arrow. Back to the drawing board. Chromatic orb is terrible against these guys. I have yet to have one fail a save.
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#14 |
Quintesson
![]() Join Date: September 5, 2001
Location: Florida
Age: 54
Posts: 1,016
|
250,
Hopefully your past this already.. ![]() Same tactics for pretty much the last fifteen battles. Use Horror first. Try to start casting just before Illyich begins to talk, and aim a little bit behind him. By the time the ability goes off, you could hit 4 of the dwarfs. That'd be great, but usually it only effects Illyich and one of the other two in the front. Each of the three battles that I won was when at least two of the first three were scared. I immediately headed down on the screen until the mage came into view and fire off a magic missile. By the time you get the spell off, he is mirror imaged. I wasted a bunch of skull traps, only to do no damage to the mage. However, if you kill one of the bad guys near him, he freaks out usually. I happened to get lucky this way in the third battle. Otherwise, it's one flame arrow and I was toast. Use the magic missile to get rid of his images and you will get one or two hits in also. Then cast a skull trap directly at him, wherever he is. You will get at least two more in the radius. Stoneskin about now. Use your flame arrow on Illyich to finish him off. Magic missile the one with the least damage and attack everyone else with your sling. You still have one magic missile left. Keep it until you run out of stoneskins. Then unleash it on one of the dwarfs when a couple of them turn back to hostile. Once you kill another of them, more than likely the rest panic anyways. Then you can stand back and pelt them with stones. The last battle I used every spell except the scroll of minor drain. I ended up with 20/32 hit points and threw 10 bullets. (Oh yeah, feel free to grab the two potions of extra healing on the second table. ![]() Here's a link to the pictures. Tough Battle |
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#15 |
Quintesson
![]() Join Date: September 5, 2001
Location: Florida
Age: 54
Posts: 1,016
|
250
PS, You owe me a six-pack of Miller Lite. ![]() |
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