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Old 11-03-2006, 08:35 AM   #11
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
Hey Tarlanon,

it is comforting that you
a) do not quit
b) work on bug fixes
which is really the most important thing in my opinion.
By the way, do you know which bug fixes are done in the (presumably last? ) update of CocoaSpud? Let's hope that you two do not work in the same bug fixes independently! [img]smile.gif[/img]
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Old 11-03-2006, 12:45 PM   #12
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Good catch Dinonykos. [img]smile.gif[/img]

Here's what CocoaSpud sent me:

Quote:
**** Bug Fixes ****

Editor:
- Range check race/class definitions to prevent engine crashes
Engine:
- display error if character creation fails
- fixed error display for case where error happens during character
creation
- prevent divide by zero error if new character is multiclass, with
zero
classes
- events along map edge that forced party backup did not wrap party to
opposite map side
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Old 11-03-2006, 06:52 PM   #13
Tarlanon
Manshoon
 

Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
I live and die by what is in the sourceforge controls (bugs tracker, cvs, etc.) for guidance in what I work on. Even if we were working on the same fix, when I did the diff before checking my part in I would see the updates 'Spud made. Or he would see mine.

Either way, those aren't any of the ones I have been looking at yet. My attentions have been fixed on the irksome combat code.

Speaking of 'Spud's departure though....Who is going to be building and packaging the new releases of DC these days?
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Old 11-03-2006, 08:09 PM   #14
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Here's another snippet from the above quoted email from Mr. Turner:

Quote:
Tarlannon should know how to build the installer using the NullSoft script
(it was his idea to use NullSoft).
I think you are the heir apparent.

If you want, I can forward it to you. I'm sure he wouldn't mind.
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Old 11-04-2006, 07:17 AM   #15
Dinonykos
Symbol of Cyric
 

Join Date: March 20, 2006
Location: Europe
Posts: 1,171
It is nice to read that you (Tarlanon [img]smile.gif[/img] ) are working on the combat code. At the moment I am especially disturbed by the fact that legions of monsters are able to stand at the same spot together with a party members dead body. That's really irksome (thanks for this english vocabulary, I haven't known that word so far... [img]smile.gif[/img] ).
By the way, I'm still not sure if the current release of DC allows to flee from combat - every time I try the party dies. Is that a bug or is it perhaps due to a D&D rule I do not know?
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Old 11-04-2006, 02:05 PM   #16
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Does the whole party die? Or, just the people left behind?

If the whole party dies, it's a bug. If the latter, that's the way it's supposed to be.
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