Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain

Reply
 
Thread Tools Search this Thread
Old 06-04-2004, 10:37 PM   #11
TheCrimsomBlade
Lord Ao
 

Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 73
Posts: 2,081
Now I know You are having fun and I can't hardley wait, "Skullport" is almost as big as Waterdeep. WOW the legendary pirates'port with theives and the port city with shops and stores. Are you making the Skull Pool with the Ship hoist and the southern seacave entrance ? Even a static model of that off in the distance would be very impressive!! Then just Skullport alone is FANTASTIC I can't wait!!! and it would be great if you could make it so when an adventurer wondered down the wrong ally he would get mugged by a group of theives, Stripped of all his supplies and armor and left half dead in the gutter. That is unless he was strong enough to fight his/her way out and back to the main road. What ever you do It will be great so quit reading this and get the thing finished.LOL
__________________
Remember these are just games so don't get too upset
when you get your ass handed to you in a hat box
TheCrimsomBlade is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Level 14 - The level of Skill testing? Ziroc NWN Mod: Escape from Undermountain 15 12-20-2006 08:47 AM
Wizard level 4 but only level 1 spells... gerson Icewind Dale | Heart of Winter | Icewind Dale II Forum 5 05-11-2004 09:57 AM
Level 11 Finished -- Fortress on that level open! Ziroc NWN Mod: Escape from Undermountain 3 02-14-2004 01:53 AM
caster level and power level sultan Miscellaneous Games (RPG or not) 11 09-19-2003 06:46 AM
Druid Level 16 xp 3.500.000, why xp requirement for level 17 is 500.000? Zoltan Baldurs Gate II Archives 4 08-28-2001 11:22 PM


All times are GMT -4. The time now is 12:49 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved