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#11 | |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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#12 |
Emerald Dragon
![]() Join Date: September 17, 2001
Location: Good ol\' Blighty
Age: 53
Posts: 913
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I've only just recently found 'Pale Justice', and although my initial reaction was "If only I'd taken a paladin (again)" it occurs to me that paladin's cannot advance past "specialisation" - if I remember correctly.
After that I wasn't worried. My boys and girls have weapons that exceed the bonus, and I think that I can live without the secondary abilities. Unless of course someone knows something about HoW or TotL that I don't (only just got to Lonelywood). Maybe its me, but I can't see why you'd bother playing one of those guys. More trouble then they're worth. The ranger's spells should compensate - especially with the cleric/ranger. Tell me if I'm wrong ![]() BTW Why wouldn't you place too many slots in maces Sazerac? I've found some right corkers (although in fairness both my fighters have only one slot in them, I often feel that it should be more). Of course, it might be the case that most of them are for clerics, in which case - sorry ![]() ------------------ Making running away an art form [This message has been edited by Lord Brass (edited 10-15-2001).] |
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