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Old 01-27-2005, 08:31 AM   #11
Rockstar
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^^ i agree... the generic archer ends up being slightly overpowered any way in my opinion... and having a ranger, a hunting woodsman as an archer is just plain cool in my opinion . but hey, it's your choice.

The reason for not allowing archers to be dual-classed (i believe) is to stop a character from reaping the massive bow benefits until level 15 (where the benefits slow down) and simply dualing once you've milked the best out of the archer.
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Old 01-27-2005, 04:09 PM   #12
ister
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Isn't the elf bonus only for LONG bows?
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Old 01-27-2005, 04:55 PM   #13
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Well Im not saying exactly what I want...just wanted to know your opinions. I cant decide myself obviously [img]tongue.gif[/img]
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Old 01-27-2005, 06:01 PM   #14
Dace De'Briago
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Quote:
Originally posted by ister:
Isn't the elf bonus only for LONG bows?
Long swords and long bow only. Bear in mind that a high dexterity gives a missile 'to hit' bonus, and Elves (and the Archer/Thief dual especially) will almost certainly have a high Dexterity score.
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Old 01-27-2005, 06:58 PM   #15
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Quote:
Originally posted by Tyrion:
quote:
Originally posted by krunchyfrogg:
An Archer (I assume you are planning on playing a Ranger with the Archer kit) can only dual-class into a Cleric. You probably want to stay a Ranger.
I am going to be a GENERIC Archer.... [/QUOTE]WTF is a GENERIC archer? Please elaborate. If it's a kit from a mod, keep in mind stuff like that is not common knowledge. If you mean "a fighter with a lot of points in a bow skill" then say just that. :roll:


Quote:
Originally posted by Dace De'Briago:
quote:
Originally posted by ister:
Isn't the elf bonus only for LONG bows?
Long swords and long bow only. Bear in mind that a high dexterity gives a missile 'to hit' bonus, and Elves (and the Archer/Thief dual especially) will almost certainly have a high Dexterity score. [/QUOTE]Weird, I didn't know that's how it was implemented in BG. In AD&D, the bonus was to hit with long- and short- swords and bows. I wonder why they changed it.
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Old 01-27-2005, 08:35 PM   #16
Nerull
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Quote:
Originally posted by krunchyfrogg:
WTF is a GENERIC archer? Please elaborate. If it's a kit from a mod, keep in mind stuff like that is not common knowledge.
The Generic Archer is a component of the Tactics Mod. It adds a fighter kit called Generic Archer. From the Readme:

code:
Basically, it's just like the Ranger-Archer except that:
(1) you can specialize in melee weapons
(2) it is a fighter kit
(3) so any race and alignment are OK
(4) and humans can dual-class later to thief/mage/cleric

GENERIC ARCHER: The generic archer is the epitome of skill with the bow.
He is the ultimate marksman, able to make almost any shot, no matter how
difficult. To become so skilled with the bow, the archer has had to
sacrifice some of his proficiency with melee weapons and armor.

Traditional missile weapons are slings, short bows, long bows, darts and
crossbows.

Advantages:
- +1 to hit, and +1 to damage with any missile weapon for every 3 levels
of experience.
- Every 4 levels he gains the ability to make a called shot once per day.
When he activates this ability, any shot made within the next 10
seconds is augmented in the following manner (according to the level
of the archer):
4th level: -1 to THACO of target
8th level: -1 to save vs magic of target
12th level: -1 to strength of target
16th level: +2 bonus to damage

Disadvantages:
- An archer can only specialize in melee weapons; he may never obtain
mastery.
- An archer cannot wear any metal armor.
[/QUOTE]A "disadvantage" (not really, because fighters normally do not get the ability) is no stealth. It is the only component of Tactics that I installed, just so I could have halfling slingers, dwarvish crossbowmen, etc. It is slightly overpowered if you dual (the generic archer to mage that Six mentions is especially cheesy, but some of the others are not so bad). However, I also like it better than the ranger archer because it lets you get bonuses for weapons other than bows.

[ 01-27-2005, 08:36 PM: Message edited by: Nerull ]
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Old 01-27-2005, 08:46 PM   #17
Rockstar
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generic archer is a kit from a mod. I think it is an unfair one because it ends up making the archer even more powerful than the ranger version due to the fighter bonuses.
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Old 01-28-2005, 08:37 AM   #18
ister
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Quote:
Originally posted by Dace De'Briago:
quote:
Originally posted by ister:
Isn't the elf bonus only for LONG bows?
Long swords and long bow only. Bear in mind that a high dexterity gives a missile 'to hit' bonus, and Elves (and the Archer/Thief dual especially) will almost certainly have a high Dexterity score. [/QUOTE]Well I don't really see why the choice of making the archer an elf (per Kruchy Frog's post above) is any better than making the archer a halfling. The halfling gets the same DEX, and significantly better saves versus poison and magic. The long bow bonus is only +1, and doesn't help much because you get the Tuigan bow very quickly, and that is much preferable to any long bow even with an extra +1. Not to mention Gessen is IMHO the best bow. The halfling has better CON than the elf but worse STR. But you're an archer for goodness sake - the CON is more useful.

So, I disagree with krunchy frog that the best racial choice for the generic archer, power wise, is the elf.
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Old 01-28-2005, 02:42 PM   #19
SixOfSpades
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Quote:
Originally posted by Rockstar:
generic archer is a kit from a mod. I think it is an unfair one because it ends up making the archer even more powerful than the ranger version due to the fighter bonuses.
The Fighter Archer is indeed a bit more powerful than the Ranger Archer, but only a bit, and most of that isn't Weimer's fault--it's BioWare's. Ranger Archers are a bit nerfed in that they are not allowed to obtain Grandmastery in Slings and Darts, or to Dual-Class. The only 'error' Weimer made was to keep the Generic Archer's bonuses on the same level-based setup as the Ranger Archer's: Because Fighters level up faster than Rangers, a Fighter Archer will always have more Called Shots and Hit & Damage bonuses than a Ranger Archer of equivalent EXP. I suggested that Weimer correct these discrepancies in my Tactics review, but so far I am unaware of any action having been taken. Still, the Generic Archer isn't what I would call overpowered, barring the Archer->Mage Dual, of course.
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Old 01-28-2005, 03:41 PM   #20
Cerek
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Quote:
Originally posted by krunchyfrogg:
Weird, I didn't know that's how it was implemented in BG. In AD&D, the bonus was to hit with long- and short- swords and bows. I wonder why they changed it.
Not in 1st or 2nd Edition rules. In the first two PnP editions, elves got a +1 bonus with long swords and long bows, but not short swords. I don't know if 3rd Edition changed that or not.
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