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#11 |
Dungeon Master
![]() Join Date: February 20, 2004
Location: finland
Age: 40
Posts: 58
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BBod? what's that?
on which spell lvl is KWW? |
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#12 | |||
Dracolich
![]() Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
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Quote:
Quote:
Quote:
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#13 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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KWW does not take away spell trap, a very common protective spell...
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God is in the rain. |
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#14 | |
Dracolich
![]() Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
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Quote:
![]() Vampiric touch on the other hand is suprisingly powerful, will do 50 damage easy and heals you in the bargain. Still, it's a Bhaal power if you're evil i believe, and mages and touch spells aren't recommended in general unless it's in a time stop. But if you're at that level, you wouldn't be casting this [img]smile.gif[/img] [ 03-09-2004, 06:09 AM: Message edited by: shamrock_uk ] |
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#15 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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vampiric touch isnt really a touch spell. Its a spell cast directly at the enemy from touch range.
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#16 | |
Emerald Dragon
![]() Join Date: December 10, 2003
Location: UK
Age: 41
Posts: 961
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Quote:
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-Jenn |
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#17 |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 41
Posts: 7,370
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I'm playing a sorcerer with a party right now and i must say that I find all buffs which affect the caster only (eg mirror image, stoneskin) to be useless (though I suppose for a solo it's completely different. I pick mainly damaging spells and party buffs. I must say I found summons and area damaging spells a little bit more useeles than in Icewind Dale because the former make the latter go hostile.
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ZFR |
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#18 | |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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Quote:
ADHW, Chain Lightning, etc. do not affect the party (including your summons). Skull Trap does, as does Death Spell, but both are instants (start the combat off with them, then send in the summon). Spells like Cloudkill, Ice Storm, etc. do not make the list for precisely that reason (turn your summons hostile).
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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#19 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Death Spell is party-friendly.
Death Fog however, is persistant AoE and not party-friendly. Other AoE spells that are party friendly include, Confusion, Chaos, Emotion:Hopelessness and ToB HLAs. |
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#20 | |
Elminster
![]() Join Date: October 11, 2003
Location: Sluggy Zone
Age: 59
Posts: 487
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Quote:
i've never worried about spell protections, even with tactics mod, since my response is to bash after removing protection from magic weapons... my cheesy spell list for level 1... chromatic orb (as good as finger of death since you can load up minor sequencer/spell sequencer/spell trigger with them...i use a massive volley to compensate for the save penalty) friends (gotta love the spell when you go shopping) magic missile (everyone loves magic missile) spook (wonderful spell, even useful against tactics mod dragons) blindness (used on PARTY!!! cast on jan after he gets spike traps, his sight radius drops to less than 10 feet, so he can set traps right next to red circle enemies...works great!)
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