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#11 |
Manshoon
![]() Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
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Change the base physical damage on "Relentless" from "1D8+4" to "2D4+3" to match what a normal +3 Bastard Sword in SOA does and you're set. It would probably be just fine with only one point each of fire and ice damage, but I don't think it's over the top with +2 to each. Be careful to define whether the resistance bonuses set or add to resistances. As is, it would be less powerful than the Flail of Ages +3, but a couple of steps up from Frostreaver +3, which are the two closest comparable items I can think of.
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#12 |
Welcomed New User
![]() Join Date: September 28, 2003
Location: lost in space
Age: 40
Posts: 3
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i wanna see some THAC0 +6 bows, i mean the uber leet bows :-D none of this +# horse [img]smile.gif[/img]
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#13 | |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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#14 |
Elminster
![]() Join Date: October 17, 2001
Location: London, England
Age: 41
Posts: 480
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Heres the changed version.
Relentless (+3 Bastard Sword) STATISTICS: Special Abilities: 15% Magic Resistance, 10% Resistance to all types of Damage Regenerate 2HP every 10 seconds Damage: 2D4+3 +2 Cold Damage, +2 Fire Damage THAC0 Bonus: +3 Bonus Damage Type: Slashing Weapon Type: 1-Handed Sword Not Useable By: Clerics Theives Druids Mages
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#15 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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If you ask me, I'd say that the (Magic Resistance and Armor of Faith) is enough to warrant the sword's being useful, and the (Regeneration + Fire + Cold) would sufficiently justify an entirely separate sword. I would either weaken all of the enchantments (+5% MR, +5% AoF, +1 Fire, +1 Cold, +1 hp/12 secs.) or split it into 2 weapons (at least 1 of which is available by Chapter 3), preferably with one of them only usable by Wizard Slayers.
[ADD:] +3 Bastard Sword, +1 hp/12 seconds, +15% MR, +5% AoF, +1 to all Saves. Only usable by Wizard Slayers. Helps out with many of that kit's shortcomings.) [ 10-01-2003, 04:50 PM: Message edited by: SixOfSpades ]
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#16 | |
Manshoon
![]() Join Date: December 22, 2002
Location: massachusettes
Age: 38
Posts: 186
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#17 |
Elite Waterdeep Guard
![]() Join Date: August 8, 2003
Location: Pittsburgh
Age: 54
Posts: 22
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In the IWD series there are several good hammaer and other misc. Weapons that are execellent at any level. HAs anyone developed a MOD or Script to pull all the magics weapons from IWD or other Infinity engine games?
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#18 |
Avatar
![]() ![]() ![]() ![]() Join Date: June 16, 2003
Location: Home
Posts: 536
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Cool, Daniel! I also think hammers (War Hammers) are really underrated in BG2, not including The Mighty Crom Faeyr though. And I my sense is telling me that all War Hammers should've been a 2-handed weapon due to its weight and size.
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#19 |
Elminster
![]() Join Date: October 17, 2001
Location: London, England
Age: 41
Posts: 480
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I'm currently working on a Item pack for bg2 with Tob Installed that includes a lot of great weapons, Including the 'Hackmaster' +12 ^_^
IN CONCLUSION... There should be more hammers in the game, to make my foes in big foe shape chunky bits!! ![]()
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#20 | |
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