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#11 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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I like Infinity Engine (it's because I know how to crack it open
![]() The ultimate combination would be 2D terrain and 3D models (such as Lionheart, coming in August will have). (I get worse headache after a night spent with a 3D game ![]()
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#12 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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That bloke right above me is a very wise man.
Infinity is a mature technology, not only do bioware know a lot about how to make games in it, the mod community does as well. If bioware would just open up the last few features that are hardcoded, like making it possible to add new character avatars and similar minor details, infinity would be the engine of choice for modders for years to come. Whereas aurora - well, its bugged. The scripting language is more powerful but still in development. Hakpaks cause frequent problems because people havent learned what works and what dosent. And it will be years before 3d engines can begin to match the visuals of 2d engines, and it wont be with a tile-based engine like aurora. I dont know how far aurora can be stretched, but I dont feel like it will be equalling infinity for quality of game for quite a while yet.
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[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" /> |
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#13 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Thanks, andrewas
![]() I concur, 3D graphics will not match 2D for long. I mean, just look Fallout. It runs on P90, 16RAM (!). And although it isn't photo-realistic, its graphics are still not far behind NWN (which requires P800, 256RAM).
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#14 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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'nuff said above. if bioware/interplay/black isle were to make bg3 using the infinity engine(which, again, looks great), id be first in line to get it. in fact, id pre-order just to make sure id be one of the first ones to play it!(hint to bioware: go make us a BG3!
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#15 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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As far as I know, Bioware doesn't have the licence for BG name anymore. At least not for PC.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#16 | |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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Quote:
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#17 | |
Avatar
![]() ![]() ![]() ![]() Join Date: January 4, 2002
Location: Wellington ,NZ (I revealed it to people now...)
Age: 42
Posts: 585
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Quote:
![]() Anyway, yeah, I have a feeling that I'll never delete BG2 and ToB. THey weren't graphical marvel like C & C: Generals or 3D, but that doesn't matter, the sound is VERY good all around, and I love the gameplay, it ain't so hard to get the basics without being frustrated.
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YAWWWWWWWWWWWWWWWWWWWN........... |
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#18 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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The graphics doen`t matter. It is the playibility that matters. |
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