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View Poll Results: Preferred design resolution | |||
640x480 |
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1 | 12.50% |
800x600 |
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0 | 0% |
manikus' 800x600 |
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1 | 12.50% |
1024x768 |
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1 | 12.50% |
Don't care, just make it good. |
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5 | 62.50% |
Voters: 8. You may not vote on this poll |
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#11 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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![]() Quote:
![]() I know that DC lost Ziroc to NWN and then NWN2. I played in his game a few times - it's a massive Undermountain romp, which is hosted on his site here. If only CocoaSpud had gone to NWN instead of WoW. ![]() |
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#12 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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![]() I had noticed that everyone has voted for "Don't care" except for me. ![]() As I mentioned, I was mostly looking to stir up trouble. ![]() |
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#13 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Interestingly, for my AGS project (sleeping since 2005), I used a style which is very similar to Uatu's (at least, I think so). I am still wondering if I should start another project with this kind of art for DC once "Helmetlands" and the related stuff is completed. ![]() ![]() ![]() By the way, this was for 320x240 resolution... ![]() ![]()
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http://dhost.info/dinonykos/ Last edited by Dinonykos; 01-08-2010 at 02:28 PM. |
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#14 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hey, that game looks a lot of fun, too! Looks very reminiscent of the old VGA-era adventure-type games, very, very nice work! I do think it is similar to my own stuff, but more "soft" and fairy-tale like, perhaps (even with the PC there!).
In part, since the whole screen is graphics, it looks perhaps better than some things we can do with DC (although as it was 320 x 240, you were able to do more in less time, I guess ![]() Guess it is time for me to do more graphics (and walls!) so that I can get to work on my mod, too ![]() ![]()
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#15 |
Dungeon Master
![]() Join Date: June 11, 2009
Location: Europe
Posts: 75
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Those look very nice, Dinonykos! You've just risen in my esteem even more, showing versality in art style and outing yourself as a disciple of the Blue Cup.
![]() Apart from UA, NWN and now DC, AGS is another of my favorite game 'engines'. I adore playing AGS adventures and would love to play yours one day! ![]() |
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#16 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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![]() Quote:
Hmm, again I caused a distraction from the original thread topic! I apologize... ![]() This is not totally off-topic, though, since the situation in AGS is quite similar: You can chose between resolutions from 320 to 800 (1024?) px width, and in the beginning, I played around with high resolutions, but realized that the effort is (naturally! ![]() And, in my opinion, those adventures I have seen made in high-resolution do often not look better, since the authors often were not capable of using the hi-res in an appropriate way. Thus, to come back to the main topic, as long as the hi-res is used in a nice way (Manikus' 3-D-model based art is a good example), I would of course prefer to play a hi-res DC game, as long as nothing else is different! However, some designers may get lost in the process of producing hi-res art and come up with "empty-looking" designs, although they would perhaps have been capable of designing a nice 640x480 design.
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#17 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Very nice art there, Dinonykos.
![]() Dinonykos, please finish Helmetlands (and related stuff) before you go off on any forays into another style and (possibly) resolution. But, then when you are done with it, go for it! ![]() ![]() ![]() Uatu, more art please. I would like to see more, because I like you work and I want you to finish your design. ![]() Olivier, it's time for you to start doing some more graphics as well. I quite like the modifications you made in 'The Lesson'. As of yet, there has been very little modifying of artwork in DC. I've often felt that if some of Steve McDonald's walls wee lightened up a bit and/or made a tad less grey, that they would rock (but I guess that's something for me to work on). ![]() I think we're all in agreement - if it looks good, then any resolution is fine. But, if it doesn't look good, then making it bigger doesn't help. ![]() Hmm, now I feel like I need to go rework some of my stuff... |
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#18 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Blargh. Did a bit of work on the "other" (downward) stairs today - now it is at about 5% finished
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#19 |
Jack Burton
![]() Join Date: July 13, 2001
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Age: 53
Posts: 5,444
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It took me about 3 hours to do the upward stairs for my design.
![]() But the way I did the downward stairs was very simple because the perspective didn't let you see any of the stairs themselves, just a 'hole' into the level below. ![]() It does get quicker - at a point you will get a feel for the perspective walls. Really. It will happen. ![]() |
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#20 | ||
Dungeon Master
![]() Join Date: June 11, 2009
Location: Europe
Posts: 75
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![]() (Don't click on it though, succumbing to the temptation might result in losing precious DC time!) Ahem. Quote:
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