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Old 01-03-2003, 08:38 PM   #1
karlosovic
Drizzt Do'Urden
 

Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 47
Posts: 636
My skald for some reason seems permanently equipped with a scimitar. I can't remove it or in fact, change ANY weapon slots including my quiver. He's not even holding a scimitar, no one in my party is. I have me, evil bard, korgan, viconia and edwin. The only quests I think I've done are theif guild, korgans book, circus tent, edwins scroll (up to where edwin has discovered first bit of it). It didn't happen in the circus, some time after that.
The only thing I can think of is it's something to do with Habib (the idiot who always throws his scimitar at you when entering the docks), although I've played the game many times and never come across this. I'm going to try a remove curse, but I still don't know how it happened ?
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Old 01-03-2003, 11:08 PM   #2
rhapsody407
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Join Date: December 22, 2002
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if the remove curse doesn't work, export the affected characters, save the game, and load it as a multiplayer game. delete the affected characters on the loaded game, and import the ones you previously exported. Open under single, and the bug should be fixed (happened to me before), fixed because all your items are gone. Worried about getting them back? use the CLUA console...it's not cheating cuz ur fixing a bug.
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Old 01-03-2003, 11:36 PM   #3
LennonCook
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Join Date: November 10, 2001
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Known bug.
Get the latest patches to stop it happening again.
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Old 01-04-2003, 04:18 AM   #4
karlosovic
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I have the latest ToB official patch already. I tried remove curse... nothing
and a temple wouldn't even offer it to me

rhapsody will what you said work when it's the protagonist ? I mean will it wreck any global variables or timers or anything ?

is there maybe a way with shadow keeper that would be easier ?
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Old 01-04-2003, 05:35 AM   #5
karlosovic
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i copied the savegame to mpsave, loaded it up and that was it
whatever the problem was is gone. I moved it back to single player and it's still fixed

thanks rhapsody
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Old 01-04-2003, 05:48 AM   #6
LennonCook
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Quote:
Originally posted by karlosovic:
I have the latest ToB official patch already. I tried remove curse... nothing
and a temple wouldn't even offer it to me

rhapsody will what you said work when it's the protagonist ? I mean will it wreck any global variables or timers or anything ?

is there maybe a way with shadow keeper that would be easier ?
Get and run the Baldurdash TOB fixpack from the link I gave you to stop it happening again (Baldurdash is considered as much a necesity in this game as the official patches.
To remove it, use SK to clear your weapon slots. You might need to re-create the items you had.
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Old 01-04-2003, 07:30 AM   #7
karlosovic
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i already got it sorted out, thanks anyway

is the Baldurdash fixpack just a fix pack or does it do things like improved encounters ? I think I passed it over when I saw it cause I thought it was going to make things harder.

Improved encounters (apart from theif stronghold and nalia mod) are more than I need when the game is still giving some challenges at Core rules level.

I'll probably try finishing the game at Insane or solo on core before I install any of the advanced bad-guys mods
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Old 01-04-2003, 10:13 AM   #8
rhapsody407
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Join Date: December 22, 2002
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Quote:
Originally posted by karlosovic:

rhapsody will what you said work when it's the protagonist ? I mean will it wreck any global variables or timers or anything ?

is there maybe a way with shadow keeper that would be easier ?
there's one slight problem with it, easily fixible. any quest-important items are lost when doing this, and must be reimported. Happened to me during the "bring the poisoned man to his friends" quest. I had made and dualed a kensai to a theif at lvl 10...but put the proficiencies in two-handed and two-weapon style...rather than katana. so i made and exported a character with the right stats...(using CLUA), but lost the body. that quest is open-ended unless i can find the code..which will probably be "miscXX"

that's the only major problem, and its not that major. Another problem is that your information resets. All your party kills and party xp resets, and so does your "time with party". So you have a protagonist that has been with the party for a lesser time than his followers. Unrealistic, but it doesn't affect gameplay.
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Old 01-04-2003, 12:52 PM   #9
Bardan the Slayer
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On the whole, though, ShadowKeeper is alot less trouble, i think.
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Old 01-04-2003, 04:02 PM   #10
andrewas
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Quote:
Originally posted by karlosovic:
i already got it sorted out, thanks anyway

is the Baldurdash fixpack just a fix pack or does it do things like improved encounters ? I think I passed it over when I saw it cause I thought it was going to make things harder.

Improved encounters (apart from theif stronghold and nalia mod) are more than I need when the game is still giving some challenges at Core rules level.

I'll probably try finishing the game at Insane or solo on core before I install any of the advanced bad-guys mods
The fixpack just fixes things. A side effect of that is that some encounters are now easier/harder since old exploits no longer work. And its considered the standard for modding, so some mods may not work correctly without it. Most of the problems we see here are fixed by this fixpack, so I would say to install it.
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