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#1 |
The Magister
![]() Join Date: October 22, 2003
Location: USA
Age: 72
Posts: 110
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has anyone had this problem when i activate the map (by tab or by clicking on the radar screen) it seems to take forever to come up.
the rest of the game plays fine no slow downs-kick outs-black screens or any thing. is it just me? |
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#2 |
Guest
Posts: n/a
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unfortuantely, joe, it's not just you. the maps can take quite a long time to load the first time - in particular, the arnika-trynton road is a whopper.
on the bright side, after you get it loaded once, if you need to open it again during the same trip it comes up faster thereafter. |
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#3 |
Dungeon Master
![]() Join Date: September 9, 2003
Location: Home
Age: 80
Posts: 90
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What Sultan means by "same trip" is since last you opened the game session on the computer. I don't even bother with the Trynton-Arnika after the cemetery is done. On my Pent. II it seems to take about 10-15 full minutes! The Swamp on the other hand goes up like a breeze.
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#4 |
Drizzt Do'Urden
![]() Join Date: September 3, 2003
Location: Köln Germany
Age: 69
Posts: 692
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That's a very long time, Wild Rose.
With my older computer ( P2, 300 MHz , 128 MB RAM ) it took about 3 minutes to load a full map of Arnika-Trynton Road the first time. I had some of the options deactivated, but 10 to 15 minutes ? I think, with that loading time for maps, the game hadn't survived a week . Don't know what, but it seems to me that something is wrong there. Or do you have an older Compy than me ? [img]graemlins/monster5.gif[/img] |
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#5 |
Symbol of Cyric
![]() Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
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My P2, 800 MHz, had a significantly reduced load time for all areas and maps when I doubled the RAM. Arnika-Trynton takes about 2 min (haven't timed it). Some areas are quick, depends on how much detail is in the zone I suspect. It may be graphic card-related as well. Not an expert on the subject.
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#6 |
Dungeon Master
![]() Join Date: December 4, 2002
Location: Canberra, Australia
Age: 52
Posts: 92
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I seem to recall hearing that if you change the rendering to OpenGL the maps come up a lot faster. That being said, when I tried OpenGL mode on my system it wouldn't work at all.
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#7 |
Avatar
![]() ![]() ![]() ![]() Join Date: February 12, 2003
Location: hades
Age: 54
Posts: 583
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when i ran it in open gl the whole game ran much slower, and the screen was divided into 9 boxes. I didnt test the map loading time though. I think that is a function of ram
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#8 |
Red Dragon
![]() Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
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I'm using OpenGL as I got fed up with the long map loading times. The black grid is a bit annoying, and the red dots are a lot harder to see on the map, but I do't find it runs any slower, and I save time on the map loading!!
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Smoke me a kipper...I'll be back for breakfast!! If you can keep your head when all around are loosing theirs...you probably haven’t grasped the situation!! |
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#9 |
The Magister
![]() Join Date: October 22, 2003
Location: USA
Age: 72
Posts: 110
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thanks for all the posts people
i am running an amd 1700+ with 5oo megs ram which is about 500 megs less then my old machine had which i had no load time problems with so maybe thats it. thanks again |
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#10 |
Baaz Draconian
![]() Join Date: June 6, 2002
Location: Germany
Posts: 795
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500 MB should be more than enough.
Do you run the unpatched version? Map loading was much slower in that version than in current one (although only maybe 4 times as long) |
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