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Old 01-12-2004, 10:31 PM   #31
Nerull
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Quote:
Originally posted by startide:
i'd agree with firewine bridge.
tarnesh?


i find tarnesh is pretty easy if using the wand of MM you get at the beginning. especially if you hit him 2 times before you talk to him [img]smile.gif[/img]
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Actually, you do not get the wand of magic missiles in all games. I started a ranger/cleric, and though Imoen started out at level 2, she did not have the wand on her.

What makes Tarnesh annoying is exactly what RoSs_bg2_rox states pretty much; you have to have advanced knowledge in most cases to beat him. You have to buff if possible before he gets there. Realistically, you pretty much have to blow him away before he ever gets close enough to you to speak to you. That's why he made #2 on my list. #1 is still Firewine IMHO; it just annoys me to no end that unlimited kobolds with unlimited magic arrows just appear in plain sight. #3 is actually Baldur's Gate, mainly due to the layout (it gets beyond confusing where you need to go, how to get there without having a wall in the way, etc.).
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Old 01-13-2004, 01:12 PM   #32
RoSs_bg2_rox
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yeh the wall is probably IMHO the most annoying thing in the game. It just really a time waster, it doesnt need to be there, It usually just means that you have to travel to another area unless you are lucky enough to be in the right place at the right time.
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Old 01-13-2004, 03:07 PM   #33
Illumina Drathiran'ar
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I realize the makers of the game wanted to be true to the city of Baldur's Gate, but I draw the line at mass inconveniences. They could have just as easily made that area two separate ones. I think they got the hang of it when they went to BG2... The districts are all labeled, there are mapnotes, and the journal says exactly where to find taskgivers. Match that with "Such-and-such in Baldur's Gate wants me to blah blah blah." Why, even if they say "At the Such-And-Such Inn", you need to write things down to keep track of it all. Here's what my notes looked like:
"In the upper-left next to the pointy tower, just next to that. In the house at (coordinates), which is in the middleish next to the beggar"
Ugh.
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Old 01-13-2004, 03:42 PM   #34
ZFR
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Quote:
Originally posted by Illumina Drathiran'ar:
Here's what my notes looked like:
"In the upper-left next to the pointy tower, just next to that. In the house at (coordinates), which is in the middleish next to the beggar"
Ugh.
Shouldn't the coordinates alone suffice

I personally loved the city... found it the best part of the game...

Oh yes, one of my less favorite areas include Candlekeep dungeons... Also that dungeon before you reach Sarevok's final chamber, though thats so much towards the end of the game i just run through it...
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Old 01-13-2004, 11:07 PM   #35
Nerull
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Quote:
Originally posted by Illumina Drathiran'ar:
I realize the makers of the game wanted to be true to the city of Baldur's Gate, but I draw the line at mass inconveniences. They could have just as easily made that area two separate ones. I think they got the hang of it when they went to BG2... The districts are all labeled, there are mapnotes, and the journal says exactly where to find taskgivers. Match that with "Such-and-such in Baldur's Gate wants me to blah blah blah." Why, even if they say "At the Such-And-Such Inn", you need to write things down to keep track of it all. Here's what my notes looked like:
"In the upper-left next to the pointy tower, just next to that. In the house at (coordinates), which is in the middleish next to the beggar"
Ugh.
That was the one point my first time through the game where I went to spoilers. There were so many quests, and the engine just throws all of the notes within the journal without separating out the quests like they did later in BG2, that I went and downloaded a checklist that had all of the Baldur's Gate quests on it. I still had to find everything, but at least I wouldn't forget half of the quests that I came across. Another reason it is #3 on my list (though it has more to do with BG1 engine limitations than anything).

On a side note about engine limitations, do the formations bother anyone, especially if you played a wizard (or other character that you would want to keep "protected")? My first time through I played a Conjurer, and while it wasn't bad out in the wilderness (you just rotate the formation so that the back line is in the front, and stick your fighters in the back line so they will be in front; it's kind of funny when you reach your destination to be facing away from the direction you are travelling). However, I hated walking into a building and being thrust directly into a combat situation, and my mage was right up front, and with restricted space couldn't get out of the way to let the fighters move up (BG2 is SO much better in this way). The fight with the ogre magi assassins in Baldur's Gate and the green slime tavern were probably among the worst.
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Old 01-14-2004, 12:52 AM   #36
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I think this is the part where I scratch my head and wonder if people don't know you can change the order in your Marching Formation just by dragging the portraits up & down.

Although I do agree about how annoying it is to travel to a certain map of BG City and find yourself on the wrong side of the wall. Ah, if only Ctrl-J had been implemented in BG1!
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Old 01-14-2004, 02:36 PM   #37
RoSs_bg2_rox
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yeh I was just thinking exactly what six stated, didnt you guys know that you could change the formation by changing the portrait order? Or did u just not do it for Roleplaying purposes, i.e. to simulate your mage as the leader
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Old 01-14-2004, 03:45 PM   #38
Illumina Drathiran'ar
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Quote:
Originally posted by ZFR:
quote:
Originally posted by Illumina Drathiran'ar:
Here's what my notes looked like:
"In the upper-left next to the pointy tower, just next to that. In the house at (coordinates), which is in the middleish next to the beggar"
Ugh.
Shouldn't the coordinates alone suffice

I personally loved the city... found it the best part of the game...

Oh yes, one of my less favorite areas include Candlekeep dungeons... Also that dungeon before you reach Sarevok's final chamber, though thats so much towards the end of the game i just run through it...
[/QUOTE]Well, yeah, but I had to know the general area. I don't have time to drag the mouse around and figure out which way the coordinates go.
True, if I did it long enough I probably would have been able to get a general idea by referencing coordinates for so long. But I eventually gave up on all of that.
(Ok, didn't give up so much as lose the papers I scribbled my notes on...)
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Old 01-14-2004, 10:41 PM   #39
Nerull
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Quote:
Originally posted by RoSs_bg2_rox:
yeh I was just thinking exactly what six stated, didnt you guys know that you could change the formation by changing the portrait order? Or did u just not do it for Roleplaying purposes, i.e. to simulate your mage as the leader
The latter. My guy's supposed to be the leader, and usually has the best charisma of the group. It just feels wrong to stick someone like Minsc in the first spot just because they are the tank. I know it really has no bearing in the long run (and I can just switch order when I go to a merchant), but it's more a matter of pride than anything.
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Old 01-15-2004, 12:34 AM   #40
Dundee Slaytern
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There are formations that protect the leader... ...

You can see a few default formations, but right-click on any of them to see the whole list.
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