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#11 |
Mephistopheles
![]() Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 45
Posts: 1,493
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Bards are pretty damn effective if you know how to use them. As has already been stated, they're very versatile; they have a wide range of spells: healing, offensive, and powerful enchantments; they tend to make reasonable to good ranged fighters; and their songs can do a lot for your other pary members in combat, especially the 'Tale of Curran Strongheart' (immunity to fear) and the 'War Chant of Sith' (+2 generic AC bonus, damage resistance, and regeneration); and they tend to make the best talkers and negotiators, with their high charisma and both diplomacy and bluff as class-skills. Use them as a backup-healer, spellcaster, archer and/or general support character and let them do the talking and they're worth every last penny you spend on them, IMHO. Just don't send them into melee. That's not good for anyone involved, except the enemy.
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#12 |
Elite Waterdeep Guard
![]() Join Date: February 16, 2003
Location: Burlington, NC
Age: 52
Posts: 34
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I've never used a Bard and probably would not enjoy using him in a reserve role. I much prefer a cleric or druid in reserve for healing power/spells plus they can throw down with the big boys in hand to hand. Also druids have got some cool powers in addition to their spells. Then you've always have got to have a good old thief. Boost his hit points and fighting skills by multi classing him with 1 or 2 levels of fighter.
Question regarding the thief: didn't they used to be able to climb walls? What happened to that skill. Did the 3rd ed. remove those skills? |
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#13 |
Elite Waterdeep Guard
![]() Join Date: February 28, 2003
Location: denial
Age: 38
Posts: 15
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You won't want a bard unless you're planning to stick it out until he gets the War Chant of the Sith. That song will let you win the game.
__________________
\"I\'ve yet to meet a Drow with more courage than a Goblin with broken legs.\" |
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#14 | |
Mephistopheles
![]() Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 45
Posts: 1,493
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Quote:
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#15 | |
Elite Waterdeep Guard
![]() Join Date: February 16, 2003
Location: Burlington, NC
Age: 52
Posts: 34
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Quote:
Also would be nice if the thief could use more than one skill at a time. |
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#16 | |
Elite Waterdeep Guard
![]() Join Date: January 16, 2003
Location: Sydney Australia
Age: 70
Posts: 20
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Quote:
Would the Sub-vocal Casting feat be any use against Silence or Deafness for the Bard's songs. |
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#17 | |
Mephistopheles
![]() Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 45
Posts: 1,493
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Quote:
[ 03-04-2003, 07:06 AM: Message edited by: J'aran ] |
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#18 |
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
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My sister sez:
Hell yeah! I have 2 bards in mine so I can have 2 bard songs going at the same time which makes stuff a whole lot easier...that and bards are fun fun fun! I did have one, but then the CD drive burnt itself out, and I had to get a new one, and it erased itself, so I kind of can't get started again.... They had gone far, us and them
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aka Loc der Graf, Quillruke |
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#19 |
Dungeon Master
![]() Join Date: January 17, 2003
Location: Faerun, exact location will remain secret.
Age: 33
Posts: 56
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I had a bard... ...once, but he spent most of his time at Targos palisade (dead) and he was useless, so I could not be bothered to resurect him as it cost too much cash; so i erased him and created a drow ranger instead!
__________________
May Laurenar and I purge Faerun of ALL evil.<br />For not all dragons are evil... |
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#20 | |
Zhentarim Guard
![]() Join Date: November 11, 2002
Location: North Carolina
Age: 66
Posts: 351
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Quote:
Would the Sub-vocal Casting feat be any use against Silence or Deafness for the Bard's songs.[/QUOTE]Sub-Vocal casting only applies to spells. If that bard amulet from BGI was in IWDII, that would be very useful since it prevents silence and my bard is always getting silenced. |
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