![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#51 |
The Magister
![]() Join Date: July 26, 2004
Location: NC
Age: 38
Posts: 142
|
sorcerers get no bonus for more than 16 con. Only fighters get that. Pretty much any race is open to sorcerers (whoever can get it that is). 19 dex vs 18 dex is just a range increment. 21 dex gives an extra AC. High con does give regeneration though.
I'm going to have to say that it is a tie between the cleric/mage and sorcerer now, however. It seems that C/ms really do have more raw power, because of their improved amount of buff spells etc... But honestly, the sorcerer is only a teensy weensy bit less powerful than the C/m, and has the ability to cast more often, and has the ability to make a complete duplicate of himself via simulacrum. If you restore the sim, then wish/rest, you get a completely functional sorcerer of the same level. Cleric/mages cant do this because the simulacrum doesn't have the spells queued up in thier spell book. |
![]() |
![]() |
![]() |
#52 |
Jack Burton
![]() Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
|
What do you mean by (i use dungeon be gone.)?
[ 03-31-2005, 06:16 AM: Message edited by: Variol (Farseer) Elmwood ]
__________________
A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
![]() |
![]() |
![]() |
#53 | ||
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
|
Dungeon-be-gone is a mod designed to relieve the tedium of doing the beginning dungeon AGAIN. Will go find you a link shortly.
Quote:
And as for the rest of your post, i fail to see why a C/M couldnt do it, even if it didnt have the spells memorised, you get three quick-slots, put scrolls in there. EDIT] Quote:
[ 03-30-2005, 06:32 PM: Message edited by: White Lancer ]
__________________
It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
||
![]() |
![]() |
![]() |
#54 | |
Manshoon
![]() Join Date: June 8, 2003
Location: UK
Age: 70
Posts: 182
|
Quote:
In a tight early battle, the final troll will regenerate, get to its feet again and lash out at the M/C, who will die thinking "Why didn't I learn just one more Melf's Acid Arrow?", and have to reload, find somewhere safe, change the spell selection, rest and try the battle again. THIS DOES NOT HAPPEN WITH SORCERERS (I really can't stress it too strongly.) In playing a sorcerer, not only do you get a lot of spells, but you will use them all, keeping going until every spell you have has been thrown at the enemy. In playing a sorcerer, I have often been down to zero spells left before resting. In playing a M/C I have never used more than 2/3s before the remaining spells will no longer help me progress (all I have are healing/buff and I need to fight, or visa versa). As Xen said, right back at the start of this thread - Sorcerer is the god of magic. |
|
![]() |
![]() |
![]() |
#55 |
Jack Burton
![]() Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
|
Ok, you'll got so interested, I started over. I have a solo Sorcerer. The strange thing is that when I first did it, he started in Tob. So I had close the game and start over. But, the first time I made the char. he was given 3 prof points. Now het only got 2. Is this because he started in ToB last time?
What are some of the must have spells and how much faster do you lvl up when solo? [ 03-31-2005, 07:09 PM: Message edited by: Variol (Farseer) Elmwood ]
__________________
A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
![]() |
![]() |
![]() |
#56 |
Symbol of Cyric
![]() Join Date: July 3, 2001
Location: Cornwall England
Age: 38
Posts: 1,197
|
You get the XP you would have had had you gone through BG2 at the start of TOB IIRC.
|
![]() |
![]() |
![]() |
#57 | ||
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
|
Quote:
Quote:
All arcane-magic users use the same combinations, and most likely, a C/M will have the same spells memorized as the Sorcerer has. Not to mention that if there's a random good spell combination that works on a certain monster, the C/M can use it, while if the Sorcerer doens't have it, all he can do is try and work around it.
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?! |
||
![]() |
![]() |
![]() |
#58 |
Dungeon Master
![]() Join Date: November 4, 2004
Location: Illinois, USA
Age: 41
Posts: 64
|
Sorcerer doesn't have spells memorized at all. That's the whole point. This allows him to pull stuff out like Proj Image - 5x Animate Dead and still have his 5th level spells free for non-summoning spells. It lets him not hae to worry between choosing area attack spells and single attack spells. It lets him do Project Image -> 6x Wish, and retain useful 9th level spell slots (whereas C/M will have no space for anything useful in 9th level slots). Etc.
There are very few random spell combinations that are useful which a Sorc can't emulate just as easily using his 5 spells per spell level. |
![]() |
![]() |
![]() |
#59 | |
Manshoon
![]() Join Date: June 8, 2003
Location: UK
Age: 70
Posts: 182
|
Quote:
In terms of who is more powerful, the sorcerer is the one who will win more battles without dieing and having to reload. The swaping spells and resting is only an irritation - the C/Ms weakness is that he/she has to use foreknowledge of what spells are required to have any hope of winning many of the battles that the sorcerer will walk through on the first play - that is a sorcerer's power. Even without abusing 'project image', spellcasting with a sorcerer is a different and more powerful experience from that of any other magic user. |
|
![]() |
![]() |
![]() |
#60 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
|
Quote:
In terms of who is more powerful, the sorcerer is the one who will win more battles without dieing and having to reload. The swaping spells and resting is only an irritation - the C/Ms weakness is that he/she has to use foreknowledge of what spells are required to have any hope of winning many of the battles that the sorcerer will walk through on the first play - that is a sorcerer's power. [/QUOTE]Even a Sorcerer needs a sort of foreknowledge of the game. Well the spells at least. If you pick your spells wrong, a Sorcerer can be as dangerous as my rabbit's ear. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Powerful Enough? | Mozenwrathe | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 2 | 06-25-2006 07:36 PM |
Which is more powerful? | krunchyfrogg | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 6 | 08-15-2004 01:45 PM |
Too powerful? | zNOVAz | Baldurs Gate II Archives | 20 | 09-05-2001 10:31 PM |
Can one actually be as powerful as Irenicus? | IntrospectiveIdeals | Baldurs Gate II Archives | 8 | 07-24-2001 04:18 PM |
Powerful Beings? | kaythen | Wizards & Warriors Forum | 6 | 03-15-2001 10:15 PM |