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#21 |
Avatar
![]() ![]() ![]() ![]() Join Date: August 2, 2002
Location: St. Louis
Age: 50
Posts: 529
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I Am A: Chaotic Good Elf Bard Thief
Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Secondary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class. Deity: Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger. Find out What D&D Character Are You?, courtesy of ![]() ------------------------------------------------------------------------
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#22 |
Dungeon Master
![]() Join Date: February 20, 2004
Location: finland
Age: 40
Posts: 58
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Chaotic Good Elf Mage Fighter
Alignment: Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Secondary Class: Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer. |
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#23 |
Manshoon
![]() Join Date: January 19, 2004
Location: South Africa
Age: 45
Posts: 162
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I Am A: Lawful Good Half-Elf Mage
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves. Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Find out What D&D Character Are You?, courtesy of NeppyMan! |
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#24 |
Horus - Egyptian Sky God
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Hmm, fairly close. And no, I'm not a ranger, lol!
I Am A: Lawful Good Half-OrcPaladin Ranger Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. Race: Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility. Primary Class: Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess. Secondary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Deity: Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer. Find out What D&D Character Are You?, courtesy of ![]() |
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#25 |
Elminster
![]() Join Date: January 16, 2003
Location: Michigan
Age: 59
Posts: 419
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I Am A: Lawful Good Half-Elf Monk Cleric
Follower Of Tyr Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. Race: Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves. Primary Class: Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style. Secondary Class: Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals. Deity: Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
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Ever notice that "What The Hell!" is always the right decision?- Marilyn Monroe |
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#26 |
Hathor
![]() Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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i didn't answer any of the questions. *shrugs* so? i'm chaotic neutral. [img]tongue.gif[/img]
anyways... i still got an answer: True Neutral Human Fighter Follower Of Gond wrong! oh well. [img]smile.gif[/img] V***V
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my best friend is a junkie. what does your best friend do? |
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#27 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 24, 2001
Location: Australia
Age: 39
Posts: 3,281
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I Am A: Neutral Evil Human Thief Mage
Alignment: Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals. Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. Primary Class: Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class. Secondary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Deity: Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask. Gee, shock shock... a thief... why am I not surprised ![]()
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Carpe Noctem: Ph’nglui mglw’nafh cthulhu r’lyeh wgah’nagl fhtagn. |
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#28 |
Jack Burton
![]() Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
Age: 42
Posts: 5,556
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I Am A: Lawful Good Human Bard Ranger
Alignment: Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs. Race: Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'. Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Secondary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Deity: Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll. Find out What D&D Character Are You?, courtesy of ![]() nice [img]smile.gif[/img] better than being a barbarian
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#29 |
Manshoon
![]() Join Date: October 20, 2002
Location: Finland
Age: 38
Posts: 166
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I Am A: Lawful Evil Elf Mage Bard
Alignment: Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves. Race: Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance. Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Secondary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit. Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull. Find out What D&D Character Are You?, courtesy of ![]() |
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#30 |
Baaz Draconian
![]() Join Date: August 22, 2004
Location: Sydney, Australia.
Age: 40
Posts: 737
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I Am A: Lawful Evil GnomeMage Ranger
Alignment: Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves. Race: Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous. Primary Class: Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this. Secondary Class: Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy. Deity: Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull. Find out What D&D Character Are You?, courtesy of ![]() |
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