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#21 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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If it helps anyone at all, here is the hyper wall guide that I made. Unfortunately, I can only show a flattened version, but if anyone likes this, I would be more than happy to attach the layered version in either Photoshop or Paint Shop Pro formats.
![]() The dark blue is where your walls go. The light blue is always the wall next to the default area. Please note, I've gone one step beyond Dinonykos and changed the default wall by adding one pixel so that it is now symmetrical above and below the horizon line. Last edited by manikus; 10-07-2008 at 11:30 AM. |
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#22 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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No I am confused! Isn't it the DARK blue area where the default walls go? And the cyan is the overlapping area?
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#23 |
Jack Burton
![]() Join Date: July 13, 2001
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You are absolutely correct. I've fixed that in the above post. That's what happens when I try thinking before my cup of tea.
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#24 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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This is the "floor grid". The red lines mark the contact of the respective (not shown) wall with the ground.
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#25 |
Jack Burton
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I have heard in certain places of secret learning, in dark dangerous places, that this existed - this most sacred and ancient grail of learning - the famed "floor grid wall template".
![]() ![]() ![]() Thanks a bunch, Dinonykos. Now I'm going to try and make some 'round' walls with an apprpriate door to have a Mage's Tower. ![]() |
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#26 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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![]() Quote:
A round tower is not that trivial at least if it shall stand seperated from other buildings. I remembered that we already discussed round walls here: http://www.ironworksforum.com/forum/...d+walls&page=3
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#27 |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
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You guys make me look like a untalented hack!
![]() Eh, anyway, I think my specialty is getting to be characters and items....
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"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." |
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#28 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
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Well, considering you're the one that has actually released a demo, and we haven't, I guess we could say the same to you.
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#29 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Yaaargh, things are getting complicated...
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#30 |
Jack Burton
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I know I've mentioned this before, but by complicated, you mean fun, right?
![]() ![]() ![]() Dinonykos, any ideas for round walls that work the other way - like walking through a giant pipe or more realistic sewer? I would love to do some round walls where the roundness is perpendicular to what you have already done. ![]() |
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