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#241 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Great work, manikus! Looking forward to trying them all.
Incidentally, FRUA had a 9th level "Monster Summoning" spell? I also don't remember a 5th level "Fire Touch" spell - but maybe there was one, I dunno... Any plans to include Unearthed Arcana spells as well? ![]()
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#242 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I have no plans to add any more spells. That is not to say that I won't, 'cause I'm sure that I will, I just want to get these done first.
![]() I have a list of druid spells as well, adding at least several per level up through 7th level. ![]() I haven't worked on it a lot, b/c there is not the code to back it up. I'm very quickly approaching the point where I've done all that I can do with an unfinished DC. I'm pretty darn close to having all of the default art done. I still have lots of work to do on the help documentation, but it's hard to work on when I don't know how to do certain things, or even figure out how to test what they do, and there is no one to help out. If only CocoaSpud would come back. ![]() Hmm, I guess I'm starting to ramble. ![]() |
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#243 |
Horus - Egyptian Sky God
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Hmm - one thing that holds us back, I guess, is the inability for most of us to compile the code (without that Microsoft whatever). Otherwise, I think quite a few people here would be digging in and "helping" (I would probably harm things more than help, but I would still try
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#244 |
Jack Burton
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I can compile the code.
![]() ![]() It is not wasted on me to think that if I had started teaching myself C++ (well, I do know a little bit) and taken a class or two when I started with DC, I would have been programming for 6 or 7 years and quite possibly would know how to do the above. |
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#245 |
Horus - Egyptian Sky God
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It's not too late!
![]() I am sure there are (big) things you can do as well - it sure is hard to read someone else's code (for me, anyway), but doing something new can be nice, too. ![]() Ed's Crucial Wish List: 1. Cure spells work outside of combat 2. Morale and fleeing works properly 3. Magic scrolls (and read magic) work 4. Backstabbing works 5. Free attacks vs. those turning their back on the enemy works and other combat kinks (natural roll of 20/1, etc.) 6. Monsters get magic/special attacks 7. Paladin's lay on hands works 8. Spells fixed 9. Illusionist, Monk, Assassin, etc. extra classes added If 1, 2, and 3 work, we will be very close to version 1.0 (or at least workable games), I think. 4, 5, and 6 in addition will be very nice as well, and 8 will help attract FRUA people to DC, perhaps ![]()
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#246 |
Jack Burton
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I think we will probably need to do 1-8 to get to version 1.0.
I think part of 5 already works. I've been doing a lot testing trying to figure out if the backstabbing is working, and the monsters will take a free attack if you move away from them (not just turnnig away) which is how FRUA does it. See! We're that much closer already. ![]() As soon as I get my windfall, I'm taking private lessons to learn how to program in C++. [Noter: this is part of my fantasy world, where I don't need to go to a job but will work from my computer, and somehow make money. ![]() Maybe, I could just hire someone to finish it (you know, when I get my 'windfall'.) ![]() |
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#247 |
Horus - Egyptian Sky God
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Cool - that should help a lot.
![]() 1. Natural roll of 20 should always hit 2. Natural roll of 1 should always miss 3. Monsters requiring +1/+2/etc. weapons to hit 4. Missile range attack modifiers (long/middle -2/short -5) - otherwise you can just kill everyone from far away Etc... ![]() But yeah, I am waiting for my windfall, too ![]()
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#248 | |
Symbol of Cyric
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![]() Quote:
![]() Uatu, for me the #6 (computer controlled chararcters/monsters using spells) is the primary hold up. If I was to add anything to the list you and manikus put together, I'd add some of the missing class skills (fighter sweep attack on creatures with less than 1 HD for example). ST
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#249 |
Jack Burton
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If it's an attribute in DC, even if it's not being consulted at the moment, we can check it.
![]() Richard had the morale system and fleeing in place, but he found that monsters kept running away and in certain circumstances (I can't remember what they are) fleeing would cause DC to crash. So, he turned it off. ![]() Sweeping would be good to have. Another thing, that I thought was working until doing testing Tuesday and yesterday, was that higher level fighters/paladins/rangers are not getting more than 1 attack per turn as they should. I don't remember off the top of my head at which point they get 3 attacks every 2 rounds or 2 attacks every round, but I'm pretty sure by the 25th level that it should be more than just one per every one. I guess I need to submit a bug report. ![]() |
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#250 | |
Symbol of Cyric
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![]() ST
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