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Old 07-28-2008, 07:42 PM   #1
Funky Dynamite
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Join Date: July 11, 2005
Location: Saint Louis, Missouri
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Default Quick Help

Hi, guys,
Pardon my absense of late but I've been working on my demo. Fixing a -lot- of bugs....

"Where's the code?! Argh!"

Anyway, It's almost done, and I mean it this time, it's almost done...
It can be done tonight, but I need a quick answer to a question:
Do druids have enough equipment in the game in the base database?
Do I need to add some more?
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Old 07-28-2008, 10:14 PM   #2
SilentThief
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Default Re: Quick Help

Dunno, but if not already in the database, could add: wooden shield (mundane and/or magic),
cudgel (basically a branch, but more like wooden mace),
boomerang (gotta combat weapon icon of one if you wannit)

ST
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Old 07-28-2008, 11:58 PM   #3
manikus
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Join Date: July 13, 2001
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Default Re: Quick Help

Check out this post by Uatu -
http://www.ironworksforum.com/forum/...11&postcount=3
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Old 07-29-2008, 01:44 PM   #4
Funky Dynamite
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Default Re: Quick Help

Quote:
Originally Posted by SilentThief View Post
Dunno, but if not already in the database, could add: wooden shield (mundane and/or magic),
cudgel (basically a branch, but more like wooden mace),
boomerang (gotta combat weapon icon of one if you wannit)

ST
Yeah, That's what I thought. I'm probably add a scythe and let them use it for kicks too. (I know, I know, no metal weapons...but -everyone- has exceptions....)
Yeah, ST, why not? Gimmee the boomerang.
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Old 07-29-2008, 01:47 PM   #5
Funky Dynamite
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Default Re: Quick Help

Druids can use kopeshes...? -That's- interestring.
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Old 07-29-2008, 05:07 PM   #6
manikus
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Default Re: Quick Help

They've got use something to prune with.
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Old 07-30-2008, 04:29 AM   #7
Funky Dynamite
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Default Re: Quick Help

Ugh...
This is taking me longer than I thought. I was playtesting and I ran smack dab into a bug. Completely derails the design. I got quests popping up in my inventory all over the place.... And that screws with pretty much every one of my events.
Argh! This is so frustrating! Bet if you guys were doing this, you'd know what's wrong and have fixed it already....
I'm starting to feel like a bleedin' idiot here!
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Old 07-30-2008, 04:51 AM   #8
Funky Dynamite
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Default Re: Quick Help

How do you know a quest is finished anyway? Does it disappear from the inventory or something?

And am I ending quests right?
On the Quest Stage event, I click the quest, and make it Automatic (No Question), and check the "Quest is completed on accept" box.
Is that right? Am I ending the Quest?
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Old 07-30-2008, 10:46 AM   #9
manikus
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Default Re: Quick Help

First of all, don't worry. If you are testing from the editor, quests will show up in the inventory as a way for you, the designer, to make sure that the quests are behaving like you want them to.
If you use the start icon in the xyz.dsn folder, you should not see the quests in the inventory.

As for ending quests, it sounds like you are doing it correctly to me.
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Old 07-30-2008, 09:52 PM   #10
Funky Dynamite
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Default Re: Quick Help

Quote:
Originally Posted by manikus View Post
First of all, don't worry. If you are testing from the editor, quests will show up in the inventory as a way for you, the designer, to make sure that the quests are behaving like you want them to.
If you use the start icon in the xyz.dsn folder, you should not see the quests in the inventory.

As for ending quests, it sounds like you are doing it correctly to me.

Okay, xyz.dsn folder? That folder is not in my DungeonCraft Folder.
Anyway, nice to know I'm not a -complete- idiot.
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