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#1 |
Dungeon Master
![]() Join Date: February 25, 2008
Posts: 96
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Let's say I want to set the game clock to the next day, exactly 1 am in the morning (or at the very least, force it to go to nighttime). Is there a way to do this (without, for the latter case, making a massive stack of Pass Time events until it's detected as night)? The Pass Time event has a Set Game Clock To These Values option, but it doesn't seem to work.
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Setting the time to the values indicated only works if that time hasn't occurred yet. So, if there is a 0 in the days slot, it will never work b/c the game starts on day 1. But if the day is set to a time in the future, it will work.
I don't know that this helps that much though. Sorry about that. I'm guess the way that this has to be done is though the logic block event. I don't know how, at the moment, but I'll poke around some. ![]() |
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#3 |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
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I was wondering abouyt that myself.
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"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." |
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#4 | ||
Symbol of Cyric
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![]() Quote:
ignore ALL settings except under the "first action" box. click the "always" button (you can set conditionals on another page), select "GPDL Function" from the drop down box below the always button, then click the button next to the box below this, the "..." button. This opens the GDPL environ, and put this in it exactly as typed: $SET_PARTY_HOURS("01"); $SET_PARTY_DAYS($PLUS ($GET_PARTY_DAYS(), "1")); This will set the clock @ 1 and advance to the next day. By playing around with these you can set the time/date to whatever you want (remember military time: any time after noon add 12 to it) $SET_PARTY_DAYS( String ) $SET_PARTY_HOURS( String ) $SET_PARTY_MINUTES( String ) Quote:
ST
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http://www.wilhelmscream.net/ Last edited by SilentThief; 07-28-2008 at 10:04 PM. |
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#5 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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See my post above. It's not a bug, it just won't take you back in time.
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#6 |
Symbol of Cyric
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Whaddya mean we can't travel back in time?
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http://www.wilhelmscream.net/ |
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#7 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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You can't travel back in time with this event.
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#8 |
Dungeon Master
![]() Join Date: February 25, 2008
Posts: 96
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Works great. Thanks SilentThief!
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#9 | |
The Magister
![]() Join Date: January 10, 2008
Location: The Gate Between Worlds
Age: 53
Posts: 103
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If your party are regular time travelers they may already possess knowledge of when and where lightning will strike an old clock tower or something [perhaps they have a list of times and places they googled while visiting the 21st century]. And of course there is the modification they could have had done if they've been to the future - adding an alternative power conversion kit which runs on banana peels and half-empty beer cans. |
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#10 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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![]() ![]() The weirdest time travel experience I ever had was while visiting London. I was being harassed by some thugs and stepped into a police call box...and the next thing I know I'm with some bloddy academician with his Ph.D fighting giant salt and pepper shakers just so that humans 30,000 years from now can have bad hair-dos. Though, this bloke did have a rather cute, young blonde assistant...was she a grad student? Hmmm.... ![]() |
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