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Old 12-11-2007, 10:01 PM   #1
SilentThief
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Default A new (old) trick

Remember in Secret of the Silver Blades, when you are assaulting the Black Circle HQ; and you enter a room where a mage casts a spell at you and you can cast dispel magic to attempt to counter it?

Well, we can kinda do the same!
You can list events to occur if a party has a spell memorized! However, the script you need to implement $CHAR_REMOVESPELL( actor, spellname), doesn't remove the spell from your spells memorized.

Oh well, and I got excited . Things like this are why I want to join the development team (as in, I try crazy stuff to see what I can do )


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Old 12-11-2007, 10:57 PM   #2
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Default Re: A new (old) trick

Keep comin' up with this stuff. Every team needs at least one tinkerer.
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Old 12-12-2007, 01:32 PM   #3
Dinonykos
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Default Re: A new (old) trick

Quote:
Originally Posted by SilentThief View Post
You can list events to occur if a party has a spell memorized! However, the script you need to implement $CHAR_REMOVESPELL( actor, spellname), doesn't remove the spell from your spells memorized.
I have not yet understood...
What does "$CHAR_REMOVESPELL" ? Does it not work anyway? Does it remove the spell from the list of spells that the character can memorize?
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Old 12-12-2007, 01:59 PM   #4
manikus
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Default Re: A new (old) trick

Quote:
Originally Posted by Dinonykos View Post
I have not yet understood...
What does "$CHAR_REMOVESPELL" ? Does it not work anyway? Does it remove the spell from the list of spells that the character can memorize?
I believe that it does (if it's working, but I haven't experimented with it). The problem, is that we want to just remove it from spells memorized not from spells that can be memorized. For that we need something else, I think.
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Old 12-12-2007, 03:22 PM   #5
SilentThief
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Default Re: A new (old) trick

The way I understood it, it SHOULD take away the memorized spell, not change your spell list in your spell book. But it does nothing as far as I could tell. One of the major hang-ups for Da Guide was that a lot of the scripts are set up for use, but the editor doesn't necessarily do anything with them (even if the script is syntax correct. Thank you whoever thought to add the check syntax button on the script editing page)

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Old 12-12-2007, 03:26 PM   #6
Dinonykos
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Default Re: A new (old) trick

Couldn't it also mean that an enchanted character/monster is dispelled again? Unfortunately I cannot have a look right now if there is also a dispell-command...
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Old 12-12-2007, 03:44 PM   #7
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Default Re: A new (old) trick

There is a separate dispel option (actually, I think there are a couple, one for magic and one for evil).

All the credit for making the GPDL goes to PAul. But, as far as the scripts go, PAul says that CocoaSpud is responsible and CocoaSpud says that PAul is responsible.
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Old 12-12-2007, 03:50 PM   #8
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Default Re: A new (old) trick

GDPL, as well as making it simpler to use; would be where I'd really wanna stick my into developing.

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Old 12-12-2007, 04:36 PM   #9
manikus
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Default Re: A new (old) trick

We certainly can use a script guru. I'm not sure how much work actually needs to be done to GPDL, if any. I think most of what is keeping the GPDL from seeming to work are the ability codes.
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Old 12-12-2007, 04:45 PM   #10
SilentThief
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Default Re: A new (old) trick

GDPL was originally designed as a scripted conversation program (IIRC). I hope to utilize this ability still, and maybe even show how to do this for others to use or mebbe follow pauls idea to make a script editor. Imagine if you could set up 1 event that is your overall conversation, call it from wherever (to give the illusion that different ppl talk, even if its all the one program) and set up phrases that give answers you select/edit.

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