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#1 |
Elite Waterdeep Guard
![]() Join Date: December 10, 2003
Location: Vermont, USA
Age: 55
Posts: 49
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In attempting the work around the disappearing Myles/Vi bug, I perhaps found an interesting new way to crash the game.
This will work with any NPC who's gained a level that you haven't yet "leveled up" on. First, dismiss the NPC. Now recruit him, and then quickly dismiss him again before the "NPC gains a level" message displays. This will crash the game with the following revealing message: ERROR: You are viewing a message intended for the developers of Wizardry 8. Please report the following information to technical support. We apologize for this inconvenience. Debug assertion in module C:\Wiz8\Local Code\UtilityFunctions.cpp line 456 failed: Expression [ pPc->flnParty] evaluates to false. PCPtrToPCSlot: Error - called for non-party character Cool, huh? If anybody is successful in duplicating this bug, please let me know. As a matter of note, I was standing on the Arnika Road side of the border between Arnika Road and Arnika->Trynton Road. |
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#2 |
Jack Burton
![]() Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
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What's the point of doing that?
__________________
A MAN WHO WANTS FOR NOTHING HAS INFINITE WEALTH. (me) |
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#3 |
Elite Waterdeep Guard
![]() Join Date: December 10, 2003
Location: Vermont, USA
Age: 55
Posts: 49
|
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For the fun of it!
Seriously, there are some compilations of bugs on the net, and they've helped save me some heartache in the past. This list, for example, is very useful: http://www.geocities.com/grieversnr/bugs.html |
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