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#1 |
Elite Waterdeep Guard
![]() Join Date: June 30, 2002
Location: Bay Area
Posts: 7
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I'm thinking of running a sorcerer character in my multiplayer game. Have any of you run a sorcerer before? I know they can use, though not scribe, mage scrolls. But how do mage items affect them? How do items like the Metaspell Influence Amulet and Ring of Wizardry that add casting ability to mages affect sorcerers? Any help would be appreciated.
-Sanathan |
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#2 |
Dungeon Master
![]() Join Date: June 9, 2002
Location: BC Canada
Age: 42
Posts: 66
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All the same like for a mage/specialist mage! If you pick the right spells, you can create one of the most powerful characters in the game. Personally I preffer sorcerers to any other clsses...even tanks...
__________________
Sorcerer\'s rule! |
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#3 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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It adds to the number of times that they can cast from a particular spell level.
For example, Sorcerers normally can cast 6 level_2 spells. Wearing the Metaspell Amulet, they can now cast 7 level_2 spells. |
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#4 |
Elite Waterdeep Guard
![]() Join Date: June 30, 2002
Location: Bay Area
Posts: 7
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Okay, so the items add to the number of daily castings for Sorcerers. Are there any items or other methods of having more than 5 spells/level in your spellbook? Being allowed to know only 5 spells out of 24 per spell level seems very limiting to me.
Thanks for the help! -Sanathan |
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#5 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
The key is knowing which spells are important, and which ones are not necessary. Frankly, I think the Sorcerer will become too powerful if he/she is allowed to learn 6+ spells/level, he/she will simply overshadow the Mage too much. |
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#6 |
Dungeon Master
![]() Join Date: May 29, 2002
Location: canada
Posts: 71
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its true there are only a few items - but equipping your mage with what might seem standard items can greatly increase your potential. with the correct array of staves in your hands {and inventory}, you can 'cast' many more spells than your memorized limit
Ring of wizardry - +1 5th, 6th and 7th level spell Ring of acuity - +2 2nd level, +1 3rd and 4th level spell aforementioned Metapell influence amulet - +1 2nd level spell {sounds better than it is..} Book of infinite spells - one particular spell on each page, one page at a time, once per day Staff of Thunder and Lightning - lightning bolt, call lightning Staff of Command - domination Staff of Air/Fire - summon 8HD Air/Fire Elemental (!) many more... i think this is the best way to maximize a spellcaster, but it would probably be very hard on a solo mission.. [ 07-14-2002, 12:22 PM: Message edited by: syrneia ] |
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#7 |
Symbol of Cyric
![]() Join Date: March 16, 2001
Location: Manchester, England
Age: 36
Posts: 1,109
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Sorcerous Sundries, I can help with such things. Just call me the Swashbuckler/Sorceror!
Anyway, to the spell casting. I suggest to maximize effeciency, choose defensive spells first! I often write out a list of the spells I will be choosing, often choosing the defensive ones first. If you can survive a battle, even low level offensive spells are effective, especially Magic Missile, and Flame Arrow, because the higher the level you are, the better the spell. But choosing defensive spells isn't compulsery, but I'm just defensive. ![]() |
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#8 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Hmmmm... let us see... I have... ...
11 direct damage spells, 8 disabling spells, 4 summoning spells, 4 spell counters, 10 utility spells, and oh... 6 defensive spells. ![]() 12 White spells 5 Blue spells 26 Red spells My policy is to kill them before they kill you. ![]() |
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