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#1 |
Elite Waterdeep Guard
![]() Join Date: March 4, 2005
Location: Melbourne
Age: 39
Posts: 36
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Hi.... something I have noticed is that when trying to access the map (pressing tab) it will take a couple of seconds to load, with time increasing the bigger the explored map. Well, I have noted that trying to access the map screen on arnika-trynton road (a very big map) with most/all of it explored, the game takes up to 2 minutes to load the map, often outright freezing. Once the map is loaded you loose all mouse control and everything stops responding. The only way I have got the game to respond again was by Alt+ tab'ing out and the back into the game, then waiting a while.
Is there any way to play around with how the game caches the map so that this doesn’t have to happen? I expect the huge delay is due to the software having to compress/decompress the map every time it is accessed or something. Either way, it shouldn’t really be happening on a 2.6ghz system with 1024mb of ram. Is this even normal? thanks... |
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#2 |
Emerald Dragon
![]() Join Date: January 12, 2002
Location: Moria
Posts: 912
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I think I've seen where people say that using the opengl video driver speeds that up - but slow map loads are normal.
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#3 |
Hathor
![]() Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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i never use the tab key for my map. i just click the radar screen instead. either way, my maps load immediately.
are you patched?
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my best friend is a junkie. what does your best friend do? |
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#4 |
Manshoon
![]() Join Date: November 12, 2003
Location: celesteville
Age: 54
Posts: 246
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mine sometimes take a while too load too. maybe it takes longer if you have a ranger or x-ray active.
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#5 | |
Zhentarim Guard
![]() Join Date: February 1, 2002
Location: Australia
Posts: 307
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![]() Quote:
Basically when you call up the map, it has to access every ground texture for the area you've explored (so the more explored, the more textures likely to be needed), now if your vid card has plenty of internal memory (for Wiz8, this would probably be in the 128Mb+), it can hold those textures in it's own memory and so access/display them quicker. [img]smile.gif[/img]
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Visit [url]\"http://www.foerster.cc/wolfie\" target=\"_blank\">http://www.foerster.cc/wolfie</a> or [url]\"http://wiz8.web1000.com\" target=\"_blank\">http://wiz8.web1000.com</a> (US) for a spreadsheet that allows you to enter in your spellcaster\'s stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can\'t learn the spell. |
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