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#1 |
Dungeon Master
![]() Join Date: December 19, 2003
Location: UK
Age: 38
Posts: 93
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Does anyone have, or know of, a list of traps and what effects they have?
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The twilight will always be my domain,<br />For it is neutrality I shall retain. |
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#2 |
The Magister
![]() Join Date: December 11, 2003
Location: New Zealand
Age: 45
Posts: 119
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Off the top of my head:
Spoilers... . . . . . . . . . . . . . . . Dagger Scatter - flings a dagger at trap tripper. (low damage) Poison Darts - flings poison dart at trap tripper. (100% lvl 1-3 poison chance, in my experience) Alarm - creates a sonic boom, may frighten/K.O. your party members, may also alert nearby enemies to your presence, but I haven't noticed that. Rune of Madness - casts insanity at your party. Guardian - summons a high level elemental who is not pleased to see you. Rune of Chaos - casts prismic chaos at your party (much fun). Rune of Death - casts deathwish at your party. Anti-magic - sucks away a lot of your party's mana and dispells all your current buffs, (annoying if you're not alone). Philosopher's Bane - makes a large percentage of your gold vanish, (I HATE this one). Heatwave - makes a lot of your party's potions and scrolls disappear. Lifestealer - not too sure, coz I've only once set it off and I didn't see an effect, it may cause draining. Catapult - again not too sure, maybe whipping rocks? There may be more that I can't remember just now, there's probably a list on the net somewhere, some of the othe IW members may know.
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\"Sometimes the truest of all things are the very things that cannot be.\" - Kylospylon, 12/12/03. |
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#3 | |
Mephistopheles
![]() Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 46
Posts: 1,493
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Quote:
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#4 |
Dungeon Master
![]() Join Date: December 19, 2003
Location: UK
Age: 38
Posts: 93
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Thanks for the response. Wow, seems like some of them are pretty nasty. Glad I've rarely run into most of them.
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The twilight will always be my domain,<br />For it is neutrality I shall retain. |
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#5 |
Elite Waterdeep Guard
![]() Join Date: October 8, 2003
Location: Winona
Age: 50
Posts: 27
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Rune of death is fun. If my party has a high resistance to divine, I just bash them open, because of the sound it makes. Hardly ever lost anyone that way.
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#6 |
Manshoon
![]() Join Date: November 12, 2003
Location: celesteville
Age: 55
Posts: 246
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heatwave is the worst for packrats lugging around potions to be mixed at a later date.
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#7 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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If you reload, the trap often changes.
Not the contents, though...Except: if you leave the zone without having opened a chest, it's contents are rolled again when you reenter. (i found this out going back to an earlier save and finding different stuff in a chest where i'd been with both versions of the same party, but left unopened) |
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#8 |
Baaz Draconian
![]() Join Date: June 6, 2002
Location: Germany
Posts: 795
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If you don't reload, the trap doesn't change.
So if you blow it off, but the chest doesn't open, you don't need to inspect it again. |
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