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#1 |
Dungeon Master
![]() Join Date: January 24, 2002
Location: London
Posts: 73
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I would just like to know the immunitys and abbilitys that the fighters get as i do not really like to use magic for my main character.
And may i ask what immunitys and abbilitys do all the types of fighters get, such as; Berserker Kensai Wizard slayer And just one more question which of these are the best From Meanal
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Meanal The Newbie<p>The pen is mightier than the sword, but a headbutt is mightier than the pencil case |
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#2 |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
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Berserker:
Can enrage once per day per 4 levels. Enrage gives +2 to hit, +2 Damage, -2AC and immunity to Charm, Hold, Fear, Maze and Imprisionment. They can only put one slot in ranged weapons and cannot be lawful. Kensai: Bonus +2 AC Every 3 levels gain +1 to hit and +1 to damage Every 4 levels they get -1 speed factor (it can only be so low though, 0) Can use KAI once per day every 4 levels. This lasts 10 secs and all next attacks do FULL damage They cannot wear armour, bracers, shields, helmets, use missile weapons and cannot be chaotic. In ToB, archers bonuses slow to +1 every 5 levels after 18. Kensai's still get them every 3 levels although the order changes: Bonuses at levels: 1, 3, 6, 9, 12, 15, 18, 20, 23, 26, 29, 32, 35, 38 (not sure why it goes from 18 to 20 but it did for me!) Wizard Slayer: +1% MR up to level 20, and +5% per odd level after that IIRC (still +1% every other level) Can only use magical armour/weapons i.e. no rings, amulets etc. This info is all in the manual, and you can get a full kit description before creating a character though ![]() All the kits obviously have adds and disadds, and each has his own. My fav is the kensai because the ability to hit for 14 damage higher than a standard fighter each hit which translates to around +70 damage per round more (attacking 5 times dual wielding for example) is extremely desirable. I wont go into the high level abilities common to all fighters and that's more ToB. (EDIT: Had some minor SP's) [ 01-27-2002: Message edited by: Jim ] [ 01-27-2002: Message edited by: Jim ] |
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#3 |
Dungeon Master
![]() Join Date: January 24, 2002
Location: London
Posts: 73
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Thanks for the reply but i mean for the immunitys that say a monk would get is immunity from normal weapons and stuff but what immunitys do the types of fighter get
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Meanal The Newbie<p>The pen is mightier than the sword, but a headbutt is mightier than the pencil case |
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#4 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Normal fighters get no immunities naturaly (OK, you can get some later on, but thats not native to the class and therefore cant influence your class choice).
The abilites and resistances given in the manual are correct. There are no more. (Correction - I believe there is a mistake with the wizardslayer or something. I havent played one so I am unable to confirm this) Best fighter class? That would be the Monk.
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#5 |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
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Ah, it was the word abilities that confused me.
Fighters do not get such immunities. Obviously a Wizard Slayer will eventually become immune to magic, and Barbarians will get 20% slashing, piercing and crushing resistance, but that's about it. They can choose multiple abilities every level after 20 from the ToB warrior pool, but as a class, they gain no immunities like the monk does. |
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