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#1 |
Vampire
![]() Join Date: April 28, 2001
Location: Cambridge
Age: 42
Posts: 3,877
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At high levels, all good damage spells have limits.
Magic Missile is limited to five. Fireball to 10d6 D. Fireball to 15d6 Sun Fire to 14d6 Chain Lightning to 9d6(level 18) But skull trap is unlimited!!!!!!!!!!!! Doing some 18d6 (level 18) Try sequence these spells!!!! |
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#2 |
Vampire
![]() Join Date: April 28, 2001
Location: Cambridge
Age: 42
Posts: 3,877
|
Oh get Aerie to sequence Cleric Spells!!!
Three Holy Smites are great against loads of enemies ambushing you! |
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#3 |
Zhentarim Guard
![]() Join Date: March 26, 2001
Location: Boston, MA, USA
Posts: 349
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are the undead immune to skulltrap because it's necromantic spell. I don't know and therefore ask.
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#4 |
Symbol of Cyric
![]() Join Date: March 17, 2001
Location: England
Posts: 1,160
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Most Skelton warriors and Liches have magical resistance anyway. I think that undead such as simple ghouls and ghasts should be damaged normally.
![]() ------------------ ![]() Greetings Mortals. My Name Is Wah, Arch Lich Wah. |
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#5 |
Zhentarim Guard
![]() Join Date: May 4, 2001
Location: S.Windsor, CT, USA
Posts: 308
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Skull Trap is a GREAT spell. It takes a very high magic resist to avoid this one. Liches, Skeleton Warriors, and Iron/Clay Golems are the only creatures that can resist it. Probably need 80% magic resist or greater to avoid all damage.
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Thread | Thread Starter | Forum | Replies | Last Post |
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