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#1 |
Elite Waterdeep Guard
![]() Join Date: November 25, 2001
Location: U.S.A.
Posts: 12
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Just a few dumb ones I haven't seen yet;
maybe spoilers ahead... * * * * * * * * * * * * 1- ok, does anyone know who the idiot is in the trademeet tavern (when you first enter) that knows your a Bhaal child and then dies?? 2- is there something to be done at the Balthis Estate in the bridge district?? 3- is determining what can be hit (magically) for launched weapons (arrows, bolts & stones) decided by the launcher or the missile or both? Thanks in advance! |
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#2 |
Manshoon
![]() Join Date: August 24, 2001
Location: Hannover, Germany
Age: 62
Posts: 173
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1. He's just a comic relief (or a mystery) in SoA. As far as I remember from other posts he will show up on ToB again and the mystery will be explained.
2. Only the ammunition determines what can and cannot be hit. But if the +2 arrow hits any damage bonus of the launcher will be added. 3. The Balthis Estate and the butler are sad remnants of a Haer Delis Quest which was removed from the game before releasing. It's absolutely useless.
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Man is wolf to dwarves |
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#3 |
Elite Waterdeep Guard
![]() Join Date: November 25, 2001
Location: U.S.A.
Posts: 12
|
Cool, thanks for the info, that does explain some things. I was pretty sure about the missile thing but wanted confirmation - so has anyone seen anything better than +2 missiles anywhere?
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#4 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Item Spoilers,
~ ~ ~ ~ Tansheron's Bow fires +3 phantom arrows. Short Bow of Gesen also fires +3 phantom arrows( or was it +4?). |
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