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#1 |
The Magister
![]() Join Date: June 6, 2001
Location: Irvine, CA USA
Age: 60
Posts: 121
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Is there a quick way to teleport to Marten's Bluff, other than a Set/Return Portal spell? I think Marten's Bluff and the Arnika/Trynton Road complex are supposed to be connected by a two-way gate. If it's the "locked/inaccessible" house, there's no way to get in. Is there a teleporter in the Umpani Base area that gets me inside? If so, where is it?
Any help here is appreciated. Regards, Michael [ 07-28-2003, 12:27 AM: Message edited by: RitingFool ] |
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#2 |
Guest
Posts: n/a
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For the T'rang, find their main teleporter in Lower Marten's Bluff. Put the red&yellow wires in to stop the randomizing of the teleporter. Next, select destination. The one that shows arnika teleports you to the house south of Arnika, and you can open up that door. There is a teleporter in that house leading you back to martens bluff.
For the Umpani, you need a decent IUF security pass (2 or 3 I think) to enter mount gigas. Then you'll have to head upstairs and find the Humpawhammer. It leads to the stray house by the monastery, and its another 2 way leading back and forth. Stick with the t'rang teleporter, its better. |
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#3 |
The Magister
![]() Join Date: June 6, 2001
Location: Irvine, CA USA
Age: 60
Posts: 121
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Where is the teleporter console for the T'Rang? I can't find it!
Thanks for any assistance. Regards, Michael |
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#4 |
Galvatron
![]() Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
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The teleporter is underground in the main T'rang complex. You get there by taking the mine cart through the tunnels. In the same area where you find RFS-81 there is a small T'rang outpost, and beyond that is the mine cart.
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#5 |
Guest
Posts: n/a
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Also another way there is... When you enter an area where the T'rang go "This area is restricted" or "Leave this area at once" or "Stand back, by the order of the t'rang empire", hit initiate combat by pressing that weird thing left of the number one or the click on the giant sword at the bottom of your screen. Hit run pending, and then you can run across to the other side and you'll find the t'rang teleporter (not the one you want). THen, wait for a t'rang younger to appear, and follow him. He leads to the teleporter you are looking for.
You can find this restricted area easily, before you enter it there is a giant river of slime you walk in. THe slime does nothing, but this is how you know your in the right area ![]() |
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#6 |
Dungeon Master
![]() Join Date: September 14, 2002
Location: United States
Age: 64
Posts: 62
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SPOILER
. . . . . . . . . . The third option is to get a pulse pick from General Yamir after doing several Umpani quests. You can use the pulse pick to enter the main area. Here's how: stand at the window looking at Z'Ant. Turn 90 degrees to the right and walk until you are in the next corner of the room. Turn 90 degrees to the left. You are now facing a door. Click the pulse pick on the door and you're in the main T'Rang area. There is also an active post about Kunar. You can kill or pickpocket him to find a teleporter that takes you from the Umpani Base Camp to Marten's Bluff. Finally, you should take the teleporters to every building. The houses contain valuable items. |
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#7 |
Symbol of Cyric
![]() Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
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Nother spoiler***
- - - - - - - - - - - - - - - - - - - Bear in mind if you go the third route, you may engage combat with the T'Rang and they will be your enemies. Or maybe it is if you try to kill their ship...
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