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Old 01-28-2002, 12:42 PM   #1
Helix
Dungeon Master
 

Join Date: January 28, 2002
Location: USA
Age: 70
Posts: 83
Hello all. Just an observation on learning new spells. From what
I have learned, it seems that your skill level in *that* realm has
an effect on what spells you can learn. The thing is, you have to
make your spell picks *before* you raise your skills. Now, if you
save your spell picks, then raise your skills, then go back to pick
your spells, would you possibly have more spells to pick from?
I hope this makes sense

good hunting!
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Old 01-28-2002, 12:52 PM   #2
Jem
Zhentarim Guard
 

Join Date: January 28, 2002
Location: Dallas, Texas
Posts: 347
quote:
Originally posted by Helix:
Now, if you save your spell picks, then raise your skills, then go back to pick your spells, would you possibly have more spells to pick from?


Nope, can't do it that way. If you go back to your spell picks, you lose the points you put in the schools. Those points will be used on calculating what you are offered for spell picks on your NEXT level-up. It would be nice if they did it the other way around, wouldn't it? This makes it more of a challenge.
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Old 01-28-2002, 11:51 PM   #3
Ridgid
Dungeon Master
 

Join Date: January 17, 2002
Location: Thunder Bay ON
Posts: 81
Your spell points ie. fire,water... don't have anything to with what spells you can choose from. Its what level you PC is and I think the Wizardy,Alchemy... also effects what spells your offerd.

Some one correct me if i am wrong.. but iam almost positive.
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Old 01-29-2002, 01:13 AM   #4
yoodaa
Elite Waterdeep Guard
 

Join Date: December 5, 2001
Location: HI
Posts: 45
1/10th of your realm skill is added to your magic school skill.
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Old 01-29-2002, 01:16 AM   #5
ice3
Drow Warrior
 

Join Date: January 15, 2002
Location: Ravenshore
Posts: 268
Some refreching inforamtion:


" To become eligible to learn new higher level spells for your class, you have to meet 2 requirements: 1) minimum level in *THAT* class (not overall), and 2) minimum skill, for*THAT* spell's spellbook & realm.

1) Minimum Level requirement:
Pure Caster Classes: Mage, Priest, Psionic, Alchemist, Bishop
Hybrid Caster Classes: Monk, Ninja, Ranger, Samurai, Lord, Valkyrie

Spell Level .... Min. Class Level
................. PURE .. HYBRID
1 ................ 1 ....... 5
2 ................ 3 ....... 7
3 ................ 5 ....... 9
4 ................ 8 ...... 12
5 ............... 11 ...... 15
6 ............... 14 ...... 18
7 ............... 18 ...... 22

2) Minimum Skill Requirement To calculate your effective skill level for a given spell:
* Take your highest spellbook skill (Wizardry, Divinity, Psionics, Alchemy) that the spell in question appears in. Important for bishops or class- changed characters, since many spells appear in multiple books.
* Add 10% of your *natural* skill in that spell's realm. This doesn't include temporary skill bonuses such as those from items.

Spell Lvl ..... Min. Effective Skill Lvl
1 .................. 0
2 .................. 15
3 .................. 30
4 .................. 45
5 .................. 60
6 .................. 75
7 .................. 90

It's not as complicated as it sounds. Example: A mage, a pure caster, must be level 5 AND have an effective skill of 30 to learn Fireball, a third level Fire realm Mage spell. If he has 30+ skill in Wizardry, he's all set. He could also qualify if he has, say 28 in Wizardry and 20+ in Fire skill (10% rule). Hope this helps...

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Alex Meduna Wizardry 8 Lead Gameplay Programmer/Designer "
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