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#1 |
Elite Waterdeep Guard
![]() Join Date: November 23, 2001
Location: Dallas TX
Posts: 21
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Guide to quicker, safer road travel. All these tips are usefull if your just looking to get down the road and not looking so much for experience.
1. Avoid the roads, hug the edges. 2. Always, always use hidey-holes. (places where only 1 maybe 2 mobs can get to you at once.) Even if it is an easy fight. 3. Never, under any circumstances sleep. Resting often respawns mobs. Use your potions! Remember to save your mana if you have to. If you're fighting a battle that doesn't require area spells, work you're casters on single person spells so they always use their casting. Save your area spells for when you have lots of mana or when you really NEED them. 4. If your caught somewhat out in the open, first thing to do is RUN to a hidey-hole. When moving make sure to end your move by turning around to place your tanks toward the mob. 5. If you have chameleon spell, use it. 6. Dont use light spell. Seems to me to increase your noticability and honestly it doesnt really help that much. Especially out doors. 7. USE X-RAY. This tells you where everything is. Toggle your map and you can see where everything is moving to so you can plan your move. 8. RUN. its good exercise and is fun. If anyone can think of others please just speak up. Danke, Joe Browning |
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#2 |
Dungeon Master
![]() Join Date: November 26, 2001
Location: KCMOUSA
Posts: 93
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Good tips!
I've found X-ray to be invaluable when travelling. I just wish I'd gotten it when I started, and not late in the game. Oh well. Live and learn.
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THE WIZARD IS *IN*! :mage1: |
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#3 |
Drizzt Do'Urden
![]() Join Date: November 24, 2001
Location: Neverending Nights
Age: 55
Posts: 639
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LOL! Funny how we all have like our own methods! [img]smile.gif[/img]
Let's see... looking at what ya said... 1. Avoid the roads, hug the edges. - This I agree with. [img]smile.gif[/img] Unless you're feeling froggy and want some XP! [img]smile.gif[/img] 2. Always, always use hidey-holes. (places where only 1 maybe 2 mobs can get to you at once.) Even if it is an easy fight. - Amen to this! 3. Never, under any circumstances sleep. Resting often respawns mobs. Use your potions! Remember to save your mana if you have to. If you're fighting a battle that doesn't require area spells, work you're casters on single person spells so they always use their casting. Save your area spells for when you have lots of mana or when you really NEED them. - I am the opposite. I use mana. And I use it alot. I save my throwing potions for my warriors and the such who can't cast. Reason I use magic as often as possible, is to increase the skill and also to get more points in that "sphere." 6. Dont use light spell. Seems to me to increase your noticability and honestly it doesnt really help that much. Especially out doors. - I use the light spell all the time, alternating between my priest and mage - mostly my mage, because it increases his fire skill, which comes in handy when ya wanna lob a lot of fireballs and firestorms. For example my priest only has "light" in her fire sphere - and from casting "light" constantly, at its highest, she has like 146 points in that sphere, and she's level 14. 8. RUN. its good exercise and is fun. - I hardly ever, ever run. Reason being, it drains stamina. [img]smile.gif[/img] And my fighter (well, lord) who has Bloodlust tends to lose mana quickly in long battles because of the beserk I assume. [img]smile.gif[/img]
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#4 |
Manshoon
![]() Join Date: August 29, 2001
Location: Santa Rosa, CA
Posts: 186
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I've found that resting in the crevasses does NOT seem to spawn monsters. At least, they don't see you while you're in one. I'm actually thinking about going back to the road to ramp everyone up a level or two. Using good battle management, I'm getting 7-10,00 eps per battle, and they haven't been that dangerous. I disagree about area spells, they've worked really well for me on the road. Fireball and web are my friends!
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#5 |
Drow Warrior
![]() Join Date: November 28, 2001
Location: Madison, CT
Posts: 292
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I disagree on saving magic. Since one of the major ways to increase a skill is through use, I use magic all the time. As the battle winds down, I even use spells that I know are not going to work just to get the experience for casting them. I use potions and such as a backup when I hit one of those really nasty fights and I need the extra firepower.
Kinda like the one last night where my level 9 party encounterd 7 Juggernaughts, 1 Rank Weed, and 4 ? Seekers. I did manage to survive but needed the acid bomb I had been carrying to help thin out the troops. Fear and Blind also helped. |
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#6 |
Elite Waterdeep Guard
![]() Join Date: November 23, 2001
Location: Dallas TX
Posts: 21
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I tend to favor the hit them in the head party.
3 fighters 1 valk or 1 ranger 1 bard or 1 gad 1 priest to mage to bishop by 3rd lev. i hate using magic except to buff. really i've found magic to be not terribly effective. except the higher level psonic stuff. in my old iron man party my three fighters were doing two attacks two swings for around 200 or so damage per round at 14th level. my toughest fighter, mook with giant sword, was doing around 280 to 300 a round. magic just cant compare to intense, intense physical damage. IMHO, of course joe browning |
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#7 |
Dungeon Master
![]() Join Date: November 26, 2001
Location: Chicago
Posts: 55
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quote: Hi Joe, This is one of the things I LOVE about this game. We all play differently and that's a real strong point. Personally, I love using magic and have four party members who cast area spells, offensive spells and defense long before they pick up a weapon. However they do pick up a weapon eventually and they are good at that, as well. I will agree though that nothing compares to getting right in the enemy's face (or whatever passes for a face) and hitting them hard. I had to do this when magic wouldn't work for me and discovered it was even more effective. It's such a wonderful testament to a game that we can all play the way that we have grown used to and still succeed. Too many games I've played resort to a typical party arrangement (fighters in front, magic users in back, ranger fighters in back, etc.). Wizardry 8 forces you to reevaluate this strategy. Dan |
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