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#1 |
Dungeon Master
![]() Join Date: July 31, 2003
Location: St. Louis
Age: 51
Posts: 74
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Hi
Finally getting around to making my first post here. I would like to know what kind of adventures are other users of DC making? I myself am taking some of my old AD&D campaign notes, ideas, etc. and am creating an adventure based in my own campaign world. The adventure takes place during a world-shattering event and will plunge the Player Characters headlong into an adventure of cataclysmic proportions (or so it is planned). It is a story I wanted to play out in my normal game, but it was too epic. Hopefully I can do it justice in DC. I'll eventually post a page on my website devoted to DC and this (and future) adventures. What about you guys?
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The work of a Dungeon Crafter is never done... |
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#2 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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I am still running into the program. I am still gettin`to know it. Wish me luck!
Welcome to Ironworks [img]graemlins/thewave.gif[/img] |
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#3 |
Welcomed New User
![]() Join Date: August 5, 2003
Location: Missouri
Age: 38
Posts: 3
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Well, after learning how to use the program. I will begin working on a game idea I had tried to develop on one of those RPG makers called Byond(was a MMORPG). But I am going to try and convert it to this adventure maker, hopefully bringing more people to DC.
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#4 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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i'm currently working on updating the f.a.q. and trying to finish a design entitled public dungeons (for more information on this, go to http://ericcone.topcities.com/dc/index.html)
-manikus |
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#5 |
Manshoon
![]() Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
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I am currently working on a finishing a project I called 'Dephalt', which is a mod using only the default art set. Needless to say, it won't be nearly as visually stunning as some of the other mods folks are working on, but it does allow me to focus entirely on design. It is a small mod, but I have no idea when I am going to be able to finish it. Too much of that nasty RL stuff getting in the way.
![]() I also very preliminarily started work on another design, loosely based on some discussions in this forum from a ways back. Considering the scope of it, I wouldn't even expect a demo until next year sometime. [ 08-11-2003, 10:55 AM: Message edited by: Tarlanon ]
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#6 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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just curious, tarlanon. what do you consider default art? just the stuff that ships with dc?
-manikus |
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#7 |
Dungeon Master
![]() Join Date: March 18, 2001
Location: Alamo, CA, USA
Posts: 52
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I'm working on a mod named "The High Mage's Keep", that I originally wrote for a pen & paper 2nd Gen, D&D, adventure. I tried to capture this on UA once, but the number of compromises I had to make discouraged me from completing it. The mod requires at a party of 4 - 6 1st level players to start. There are number of interesting NPCs some of whom will join the party if you wish. There are several different factions working against and for one another and part of the challenge is for the players to sort it all out. There are elements of information that can help the players figure out what is going on, but finding them and putting it all together is up to PCs.
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\"Things should be made as simple as possible but not simpler.\" |
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#8 |
Manshoon
![]() Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
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Yep Manikus. If it doesn't get shipped with DC, it won't be in my mod. So needless to say, it will require plenty of imagination to enjoy. I do, however, make a few minor kritter and item modifications, just to round things out a little.
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#9 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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good thing the game supports almost unlimited amounts of text.
![]() -manikus |
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#10 |
Manshoon
![]() Join Date: September 5, 2002
Location: Minnesota, USA
Age: 50
Posts: 180
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Yeah. Too bad I'm not a writer.... [img]graemlins/biglaugh.gif[/img]
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