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Old 03-25-2002, 01:24 PM   #1
foody
Manshoon
 

Join Date: May 24, 2001
Location: Halifax
Posts: 161
My project is currently at halt till "Stuart \"Sslaxx\" Moore" completes testing my game and sends me via an email *.doc of all the spelling/grammar corrections. If I continued before I received them it would be harder to revise things as the game would become bigger. As soon as the spelling/grammar is corrected, further development would be resumed.
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I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*.
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Old 03-25-2002, 05:54 PM   #2
Sslaxx
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Join Date: December 12, 2001
Location: Malvern, Worcs., UK
Posts: 15
Foody!

I'll get to work on the grammar/spelling. I've downloaded the design. If there's anything else you want me to do, let me know.
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Old 03-26-2002, 09:02 AM   #3
foody
Manshoon
 

Join Date: May 24, 2001
Location: Halifax
Posts: 161
Nope that's about it
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I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*.
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Old 03-26-2002, 02:35 PM   #4
Sslaxx
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Join Date: December 12, 2001
Location: Malvern, Worcs., UK
Posts: 15
Hmmm... Cocoaspud, could you consider allowing an 'export events list to text file' feature? The prospect of checking through EVERY event through that GUI for Foody is, frankly, terrifying.
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Old 03-27-2002, 08:37 AM   #5
foody
Manshoon
 

Join Date: May 24, 2001
Location: Halifax
Posts: 161
LOL!!!! That is the funniest thing I read in my entire life MWAHAHAHAH!! You KICk ass man...heheheh! I tell you what...I will go ahead and lessen the load for you, I will send you an email today or tomorrow with a *.doc of all the text in the game without going through the hassle of editing every single event via GUI. In fact, from here going own till the game is completed I will lessen the load for you big time....I will always send you a *.doc file with all the text in the game. By the way I am adding your name in the credit with a hug enormous thank you
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I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*.
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Old 03-27-2002, 09:19 AM   #6
Warlock
Dungeon Master
 

Join Date: August 13, 2001
Location: Perth, WA, Australia
Posts: 56
Hey guys

Just an idea that Richard can add to the to-do list and get it done some time down the track.

We could look at having an event export function that exports all the events in the game to a file similar to what FRUA had - and in some ways people could even use the printouts to play a pen and paper version of the game!!

Like I said, just an idea and Richard could put it on the list - but as a low priority at the moment while he and others work on this awesome program!!!!

Cheers

Warlock
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Old 04-22-2002, 11:55 AM   #7
CocoaSpud
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Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
Well, there is an option to export all event text for the current level. Is that what you're looking for?
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Old 04-22-2002, 10:36 PM   #8
Warlock
Dungeon Master
 

Join Date: August 13, 2001
Location: Perth, WA, Australia
Posts: 56
Hey Richard,

Yeah, that sounds great, maybe a little inconvenient if you have a lot of levels to export to file but I suppose it would work.

Cheers

Warlock
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Old 04-23-2002, 02:08 AM   #9
Steve McDonald
The Magister
 

Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
The option is already available... "Log Event Text" in the "Level" menu. It is saved as "levelxxx.txt" in the design folder.

This reminds me of a couple of other questions I was going to ask:

1. Can someone explain what "validate level" does?

2. Is it possible to "renumber" the events in a module (each event has its own number, but where events have been deleted, those numbers are never re-used. I am wondering if there is an option to make the first event that still exists "number 1", the second event that still exists "number 2", etc.)?
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Old 04-23-2002, 08:53 AM   #10
CocoaSpud
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Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
Quote:
Yeah, that sounds great, maybe a little inconvenient if you have a lot of levels to export to file but I suppose it would work.
It's certainly possible to create a utility that extracts all text from all levels. It was just a quick and easy thing to do it for the current one. I'll add it to the feature list.
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