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#1 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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My project is currently at halt till "Stuart \"Sslaxx\" Moore" completes testing my game and sends me via an email *.doc of all the spelling/grammar corrections. If I continued before I received them it would be harder to revise things as the game would become bigger. As soon as the spelling/grammar is corrected, further development would be resumed.
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I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#2 |
Elite Waterdeep Guard
![]() Join Date: December 12, 2001
Location: Malvern, Worcs., UK
Posts: 15
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Foody!
I'll get to work on the grammar/spelling. I've downloaded the design. If there's anything else you want me to do, let me know.
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Stuart \"Sslaxx\" Moore. |
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#3 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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Nope that's about it
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__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#4 |
Elite Waterdeep Guard
![]() Join Date: December 12, 2001
Location: Malvern, Worcs., UK
Posts: 15
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Hmmm... Cocoaspud, could you consider allowing an 'export events list to text file' feature? The prospect of checking through EVERY event through that GUI for Foody is, frankly, terrifying.
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Stuart \"Sslaxx\" Moore. |
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#5 |
Manshoon
![]() Join Date: May 24, 2001
Location: Halifax
Posts: 161
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LOL!!!! That is the funniest thing I read in my entire life MWAHAHAHAH!!
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__________________
I would like to thank you man sooooooooooooooooooooo much for creating the best maker in my life. IT KICK ASS!! * HUGS * Thank you soo much, thank you so much ^____^*.<p>I can hardly wait to see this program support onlining. Heheheh, imagine if online is supported ^^*. |
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#6 |
Dungeon Master
![]() Join Date: August 13, 2001
Location: Perth, WA, Australia
Posts: 56
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Hey guys
Just an idea that Richard can add to the to-do list and get it done some time down the track. We could look at having an event export function that exports all the events in the game to a file similar to what FRUA had - and in some ways people could even use the printouts to play a pen and paper version of the game!! Like I said, just an idea and Richard could put it on the list - but as a low priority at the moment while he and others work on this awesome program!!!! Cheers Warlock
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DC is the best, keep up the great work everyone ![]() |
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#7 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Well, there is an option to export all event text for the current level. Is that what you're looking for?
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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#8 |
Dungeon Master
![]() Join Date: August 13, 2001
Location: Perth, WA, Australia
Posts: 56
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Hey Richard,
Yeah, that sounds great, maybe a little inconvenient if you have a lot of levels to export to file but I suppose it would work. Cheers Warlock
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DC is the best, keep up the great work everyone ![]() |
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#9 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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The option is already available... "Log Event Text" in the "Level" menu. It is saved as "levelxxx.txt" in the design folder.
This reminds me of a couple of other questions I was going to ask: 1. Can someone explain what "validate level" does? 2. Is it possible to "renumber" the events in a module (each event has its own number, but where events have been deleted, those numbers are never re-used. I am wondering if there is an option to make the first event that still exists "number 1", the second event that still exists "number 2", etc.)? |
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#10 | |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Quote:
__________________
CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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