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#1 |
Elite Waterdeep Guard
![]() Join Date: June 4, 2004
Location: Duluth
Age: 54
Posts: 5
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Having problems with daeveron any advice anybody could give me?
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KNIGHTS OF THE ROUND TABLE |
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#2 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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There are a few things to mind when fighting him.
- There are traps and warriors at the entrance. - He teleports around. - He uses magic, this in the form of summons, dire charms, fireballs and similar. - He is protected from normal missiles. Your first job should be taking out the warriors, this is fairly standard practice and I imagine gives you little trouble. The traps are dangerous, so you'll want your thief to disarm them. Alternatively send someone with high hitpoints through and pray. When he's teleporting around, it's hard to catch him with anything other than missile fire or haste. The boots of speed you found outside the mines are very useful here. Any enchanted projectiles only help. In general, if you have enough of the arrows or a few good dispel magics, you can send your hasted fighter chasing him, then move the rest of your party into the main chambers. He'll stop by there again eventually. When he does, throw whatever you have at him. And hope it's enough to stop his own magic from causing trouble [img]smile.gif[/img] Alternative (and slightly less honourable, but if it works, it works) approaches include using a ton of summons, firing fireballs and cloudkills where he can't see you, using a protection from magic scroll, or going back up, resting for up to 24 hours, and returning to find his protection from normal missiles gone. Pelting him with the better available unenchanted projectiles does wonders, after that. |
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#3 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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Two battle horrors come from the traps near the door that you come in through, so make sure that you disarm those.
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"You're a thief and a liar." "No, I only lied about being a thief." |
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#4 | |
Manshoon
![]() Join Date: October 31, 2002
Location: Denmark
Age: 46
Posts: 170
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Quote:
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Never underestimate the power of the darkside... |
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#5 |
The Magister
![]() Join Date: May 11, 2003
Location: Canada
Age: 44
Posts: 112
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what i did for dave was i basically kept archers and mages spellcasting infront of the summoned skeleton's and such and i left my 2 most powerful tanks with Daveorn and disrupted any spells that occured fast...see if that works.
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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In BG2, the dynamics of Dispel Magic are rather complicated: The caster's level is compared with the level of the person who cast the magic that the 2nd caster is trying to Dispel, and that calculation determines the odds of the Dispel being successful. For example, if a Level 8 Mage casts Haste on himself, and a Level 6 Cleric tries to Dispel it, the Cleric isn't going to have much luck, since his level is lower than the Mage's level.
In BG1, however, the process is much simpler. One Dispel Magic, no matter the caster's level, will Dispel everything. Guaranteed.
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