Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > NWN Mod: Escape from Undermountain
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 07-21-2002, 12:08 PM   #1
Obsidian the Black
Elminster
 

Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
By any chance Ziroc would you consider putting the level ranges to 5-20? And plz, plz,plz dont put Item level restrictions on. Put enforce legal characters on if you want i dont care, but the others, No!!!
Obsidian the Black is offline   Reply With Quote
Old 07-21-2002, 12:13 PM   #2
Heretic
Elite Waterdeep Guard
 

Join Date: July 19, 2002
Location: Finland
Age: 39
Posts: 17
DONT put item restrictions off its way to unbalancing but make the lvls 5-20 or so cause most people will probably get their lvl to over 15 with this module as it is right now....
__________________
Neverwinter Nights <br />The Zitharien Family
Heretic is offline   Reply With Quote
Old 07-22-2002, 04:15 AM   #3
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
I would say that the item level restrictions are in there to safeguard ubermunchkins creating their Vorpal Greatswords of Disrupion +100 using the toolkit and giving them to their 4th level characters to cut a swathe through every enemy in the module. I think it's a good idea, and provides more of a challenge. [img]smile.gif[/img]
__________________


Memnoch is offline   Reply With Quote
Old 07-22-2002, 08:47 PM   #4
Gaiseric the Vandal
Elite Waterdeep Guard
 

Join Date: July 18, 2002
Location: California
Age: 58
Posts: 7
yeah i agree with the item restrictions thingie....or alternatively......put a couple of uber-items in there that have BIG drawbacks......like that hackmaster......make it vorpal.......but see if there is a way that it deals you damage too if you swing it (think of it as a sword soooooooo sharp that you often end up knicking and cutting yourself.....call it the Bickrazor greatsword......or have some nasty sword......but only usuable by chaotic evil halfling Barbarians (and i'm sure someone would then hack-up a CE halfling barb to use it.......but being a halfling barb would be enough of a drawback that it would balance out in the end).......or a sword that deals out disease on each hit, but makes the wielder diseased as well....just a thought.......maybe sprinkle a couple of lvl 19-20 items down around lvl 84 or so to make it worthwhile.....lol...anyways....thats my thoughts
__________________
you\'re on thin ice my pedigreed chums....and i shall be under it when it breaks
Gaiseric the Vandal is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
ZIROC, WOW WOW WOW WOW!!!!!! Cloudbringer General Conversation Archives (11/2000 - 01/2005) 115 04-19-2002 03:36 PM
If Ziroc Is #2... Beaumanoir General Conversation Archives (11/2000 - 01/2005) 17 02-25-2002 08:35 AM
Thank you Ziroc and Mem Ryanamur General Discussion 6 01-20-2002 02:51 PM
Ziroc? what was up with the sig? Leonis General Conversation Archives (11/2000 - 01/2005) 7 11-28-2001 06:36 PM
ZIROC/anyone, please help me SecretMaster General Conversation Archives (11/2000 - 01/2005) 3 11-21-2001 08:53 AM


All times are GMT -4. The time now is 07:55 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved