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#1 |
Dracolisk
![]() Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
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All the information and screenshots were taken from http://nwn.bioware.com/shadows/prestige_classes.html
Assassin Shadows of Undrentide will introduce five new prestige classes to Neverwinter Nights. This profile highlights the requirements and abilites of the dedicated assassin prestige class. Note: Details may change based on the results of playtesting and game balancing. Background The assassin is the master of dealing quick, lethal blows. Assassins also excel at infiltration and disguise. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. Requirements To qualify to become an assassin, a character must fulfill all of the following criteria: Alignment: Any evil Skills: Hide 8 Ranks, Move Silently 8 Ranks The following are class features of the assassin prestige class. Hit Die: d6 Skill Points at Each Level: 4 + Int modifier. Proficiencies: Simple weapons, Light Armor Proficiency. Level 1: Death Attack - +1d6 Special sneak attack that has a chance to paralyze an opponent. Level 2: Uncanny Dodge - Retain Dex bonus to armor class even if caught flatfooted. Ghostly Visage - as per spell. +1 Fortitude save vs poison. Level 3: Death Attack +2d6 Level 4: +2 Fortitude save vs. poison Level 5: Uncanny Dodge 2 - +1 Reflex Save Darkness - as per spell. Death Attack +3d6 Level 6: +3 Fortitude save vs. poison Level 7: Death attack +4d6 Level 8: +4 Fortitude save vs. poison Level 9: Improved Invisibility - as per spell. Death Attack +5d6 Level 10: Uncanny Dodge 3 - +2 Reflex Save +5 Fortitude save vs. poison. Class Skills : Appraise Disable Trap Hide Listen Move Silently Open Lock Pick Pocket Search Set Traps Spot Tumble Use Magic Device Blackguard Note: Details may change based on the results of playtesting and game balancing. Background The blackguard epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, this villain carries a reputation of the foulest sort that is very well deserved. Consorting with demons and devils serving dark deities, the blackguard is hated and feared by all. Some people call these villains anti-paladins due to their completely evil nature. Their black hearts revel only in darkness. Requirements To qualify to become a blackguard, a character must fulfill all of the following criteria: Alignment: Any evil Base Attack: +6 Skill: Hide 5 Ranks Feats: Cleave The following are class features of the blackguard prestige class. Hit Die: d10 Skill Points at Each Level: 2 + Int Bonus Proficiencies: All simple and marshal weapons and all armor and shields. Level 2: Smite Good - Add Char modifier to attack roll. Dark Blessing - Add Char modifier to saving throws. Bull's Strength - The target creature's strength is increased by 1d4+1. Level 3: Turn Undead - make undead flee. Create Undead - summons an undead ally. Level 4: Sneak Attack - sneak attack +1d6 Level 5: Summon Fiend - summons a fiendish ally. Level 6: Inflict Serious Wounds - If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level to a maximum of +15. Level 7: Contagion - The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom. Sneak Attack - sneak attack +2d6 Level 8: Inflict Critical Wounds - If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. Level 10: Sneak Attack - sneak attack +3d6 Class Skills : Concentration Heal Persuade Requirements To qualify to become a shadowdancer, a character must fulfill all of the following criteria: Move Silently: 8 Ranks Hide: 10 Ranks Tumble: 5 Ranks Feats: Dodge, Mobility The following are class features of the shadowdancer prestige class. Please note that a spell-like ability is mostly the same as a spell except they are gained automatically and do not need to be memorized, and (most importantly) do not show up in a spell book. Hit Die: d8 Skill Points at Each Level: 6 + Int modifier Proficiencies: Simple weapons and light armor Level 1 Hide in Plain Sight: The shadowdancer is able to use the Hide skill even while being observed. Level 2: Evasion - No damage on a successful reflex save. Darkvision - Able to see in dim areas. Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed. Level 3: Shadow Daze: Once per day, the shadowdancer may inflict an illusory daze upon a target. This daze lasts for five rounds. Summon Shadow: Once per day, the shadowdancer can summon a shadow. This shadow is extremely difficult to turn and becomes more powerful as the shadowdancer gains levels. Level 4: Shadow Evade: Three times per day, the shadowdancer can call upon the shadows in the area to help conceal her. She gains a 5 percent concealment bonus, damage reduction of 5/+1 and a +1 AC bonus. The effect lasts for 5 rounds. This improves to 10 percent concealment, 5/+2 damage reduction, and +2 AC bonus at level 6 and at level 8 it becomes 15 percent concealment, 10/+2 damage reduction and +3 AC. At level 10, Shadow Evade grants 20 percent concealment, 10/+3 damage reduction and a +4 AC bonus. Level 5: Defensive Roll - Avoid death with a reflex save. Uncanny Dodge 2 - +1 reflex saving throws. Level 7: Slippery Mind - Failed Will saving throw gets automatic reroll. Level 10: Improved Evasion - Failed reflex saving throws result in only half damage. Uncanny Dodge 3 - +2 reflex saving throws. Class Skills: Hide Listen Move Silently Diplomacy: Persuade Pick Pocket Search Spot Tumble Background Harpers are members of a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild. Harpers learn arcane spells and many skills to help them in their duties of espionage, stealth and reporting information. Many Harpers are bards, but by no means all. Ranger, rogue, sorcerer and wizard are common vocations for Harpers, as these classes tend to have versatility and mobility. All have some skill at manipulating others, a resistance to outside mental influences, acute abilities of perception, and a talent for solving problems. Not all Harpers are members of the Harper prestige class, and rank within the organization does not depend upon a character’s level in this or any other class. However, most of the higher-ranked Harpers have at least one level in the Harper prestige class. Requirements To qualify to become a Harper, a character must fulfill all of the following criteria: Feats: Alertness, Iron Will Skills: Search 4 ranks, Persuade 8 ranks, Lore 6 ranks, Discipline 4 ranks Alignment: Any non-evil Harper Special Abilities Each class has a range of abilities that make it substantially different from the other classes. These abilities are an integral part of your character’s class, and mastering them will aid you. The following are class features of the Harper prestige class: Hit Die: d6 Skill Points at Each Level: 4 + Int modifier Harper Knowledge: Like a bard, a Harper has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper has bard levels, her Harper levels and bard levels stack for bardic knowledge. Favored Enemy: A Harper selects a favored enemy just as a ranger does. If a Harper with ranger levels chooses a favored enemy which she already has chosen as a ranger, the bonuses stack. Upon reaching 4th level as a Harper, the bonus against her first favored enemy increases to +2, and she gains a new favored enemy at +1. Deneir’s Eye: At 2nd level, the Harper gains a +2 holy bonus to saving throws against traps. This is a supernatural ability. Tymora’s Smile: At 3rd level, once per day, the Harper or a target receives a +2 saving throw bonus on all saving throws for 5 turns. This is a supernatural ability. Lliira’s Heart: At 4th level, the Harper gains a +2 holy bonus to saving throws against mind-affecting spells. This is a supernatural ability. Spells: These spells are cast as arcane spells, so they are subject to arcane spell failure if the Harper is wearing armor: At 2nd level, the Harper gains the ability to cast the spell Sleep once per day. At 3rd level, the Harper gains the ability to cast the spell Cat’s Grace once per day. At 4th level, the Harper gains the ability to cast Eagle’s Splendor once per day. At 5th level, the Harper gains the ability to cast the spell Invisibility once per day. Craft Harper Item: At 5th level, the Harper gains the ability to create two types of potions. The Harper can create one potion per day, either a Cat’s Grace potion or Eagle’s Splendor. To create either potion the Harper must spend 60 gold and 5 experience points. These potions allow a Harper to better support her agents and allies. Class Skills: Appraise Hide Listen Lore* Move Silently Diplomacy: Persuade Pick Pocket Tumble *Notes: Lore can be considered a subset of the Dungeons & Dragons® Knowledge skill. I hope it is of some use to someone [img]smile.gif[/img] For more information; check the Bioware site. If information about the Arcane Archer prestige class becomes available; I'll post it here. [ 06-03-2003, 02:52 PM: Message edited by: Larry_OHF ] |
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#2 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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Sorry, man. Bioware gets very ugly to Ziroc when people post pictures from their website here. They have a device to track it when somebody is hosting one of their images.
The last time, it was me that posted a picture, and they e-mailed Ziroc a very stern letter. Thus, I had to remove your pictures. [ 06-03-2003, 02:55 PM: Message edited by: Larry_OHF ]
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#3 |
Zhentarim Guard
![]() Join Date: May 27, 2001
Location: Charlotte, NC USA
Age: 53
Posts: 372
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Larry very good etiquette point. I do not think any web site likes people linking to there content without out people being on their site. Even Ironworks has a policy against it. Does anyone know why they have not posted the stats for the Arcane Archer? Do they think if they just slowly release the info we will want it more?
Granamere |
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#4 |
Dracolisk
![]() Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
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Sorry Larry. One would think that Bioware would be glad by the free advertising.
![]() Fortunately, the pictures weren't all that important anyway [img]smile.gif[/img] [ 06-03-2003, 04:03 PM: Message edited by: Dreamer128 ] |
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#5 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
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No probelem. Like I said, I would not have even known this except one day I saw that Ziroc had removed my pic, and when I asked him why, he mentioned the e-mail he had gotten.
I think you are right Granamere. They are slowly releasing the info so that they will feature one new thing every Wednesday until release day. This is my speculation...those bums...I want it all now!
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#6 |
Dracolisk
![]() Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
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The Arcane Archer; http://www.gamebanshee.com/neverwint...canearcher.php
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#7 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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do the new prestige classes gain those abilities automatically when they gain that level?!
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#8 | |
Dracolisk
![]() Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
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Quote:
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#9 |
Quintesson
![]() Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 38
Posts: 1,081
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well thats nice, but is the addon good?
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...with the Bible and the Uzi as weapons |
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