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#1 |
Elite Waterdeep Guard
![]() Join Date: January 23, 2002
Location: United Kingdom
Posts: 48
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Game still hasn't landed on my doormat but I'm cofident my man will come through.My quetion is for those of you who have played the game through.What class do you like to have your characters being in the last quarter of the game and which skills,traits and spells did you find to be important in that stage of the game?
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#2 |
The Magister
![]() Join Date: March 4, 2001
Location: U.K
Posts: 106
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gotta be assassin, valkyrie, zenmasters and barbarian and samurai
Where do you live in the U.K? Why haven't you found the game yet. Order it from HMV game, what? Mentally yours, Si |
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#3 |
Zhentarim Guard
![]() Join Date: May 9, 2001
Location: Schenectady, New York
Posts: 310
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Naturally, Zenmaster, Assassin, and Valyrie are the most powerful classes to be in although getting Zen,and Valk at endgame is disappointing. The only way to utilize them is to replay, unless you want to whack some strong NPC's like Erathsmedor and Oakenmir(assuming you haven't already). Otherwise, it's really just a matter of preference for the fighting style you like, etc.
+Dr.Pick
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The LORD gives and the LORD takes away. Blessed be the name of the LORD. |
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#4 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Big three classes have already been mentioned. For the rest, I favor ninjas or samurai, with potentially one warlock.
By the end game, you have generally got some very nice armor and swords. It behooves you to keep classes that use them. I had one warlock in my last party, simply because I couldn't let go of a certain Wizard's Robe I had acquired. Most important skills: Sneak (or whatever that is), Fletchery, and Bless/Enchant. Sneak because characters hiding in shadow can deal far more damage, Fletchery for the near-endless supply of Dragon Arrows +9 damage, and Bless/Enchant because of the ability to add protective stuff to your armor and items, like Regenerate, Armor, Prot/Fire, Prot/Magic, and Prot/Ice. For weapons, I'd bless with maximum damage potential; the ability to hit wasn't really an issue, and toughness doesn't really matter (heck, I didn't even bother repairing. I'd just go to the armory).
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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