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#1 |
Elite Waterdeep Guard
![]() Join Date: October 15, 2001
Location: Belton, SC - USA
Posts: 10
|
Ok, I wasn't really content with my party, and I'd picked up some great techniques here that I'd wished I'd used from the start. So, when my ship became stuck by Talik's wreck, I decided to start over with a brand new party.
I scanned the previous posts for something on this, but I didn't notice anything. I went thru the Warriors fire pit in my previous game and decided to try the other side...I'm stuck. How do you make the portculis stay open? I've tryed every combination of fires I can think of...BTW, where's the air conditioning in this place?... |
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#2 |
Manshoon
![]() Join Date: September 13, 2001
Location: Stockholm, Sweden
Posts: 226
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Hello Wideasleep. I actually found the Wizard's path easier than the Warrior's. To get through the gate I ran down the corridor and jumped over the first fire, and then kept on jumping until reached the grate - it stayed open! If you don't succeed the first time try doing it over and over again and eventually you'll slip through.
Good Luck! //Jazzid ------------------ <IMG SRC="http://www.geocities.com/mattias_carlsson/pictures/me2.gif"[/IMG] |
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#3 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Hi WIdeasleep!!
One great technique for keeping the gate open is to have your leading character carrying a chest or a crate - it reaches the gate before your party does and will hold the gate open that extra moment that you need to get through! Good Luck! Wyv |
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#4 |
Elite Waterdeep Guard
![]() Join Date: October 15, 2001
Location: Belton, SC - USA
Posts: 10
|
Thanks, Wyvern & Jazzid. I'd already smashed all the crates looking for goodies and I couldn't get the jumping thing to work. I did get through, though. I walked (ran, actually) straight ahead to the portculis, backed up over two fires and then went around the edge of the room. The portculis stayed open! It seemed easier to me (at least, to figure out...) to just flip the levers on the Warriors' side, but there were more goodies waiting on the Wizards' side. Nevertheless, thanks!
BTW, just for reference, is the "stuck ship" syndrome part of the game at that point or was it a bug? |
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#5 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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It's a bug, Wideasleep. Truth to tell, you really don't need the ship, as your characters can pretty much swim wherever they want to go. The ship prevents them from shark, barracuda, and crab attack (but you need those crab shells!)
To resolve the "stuck ship" syndrome, though: swim out into the ocean aways and cast "Create Portal." Now go back to the ship, click on the wheel to "engage" it, then cast "Teleport." Boom! Instant teleporting ship to the spot in the ocean...and now it's unstuck. Cheers, -Sazerac |
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#6 |
Elite Waterdeep Guard
![]() Join Date: October 15, 2001
Location: Belton, SC - USA
Posts: 10
|
Thanks, Sazerac! I considered swimming before, but (like on the raft) you can accelerate on the boat. Then again, who's in a hurry?... Besides, more encounters equal more experience points, right? You know, it's amazing how these guys can swim with all the armor and weapons...
Thanks again! |
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