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#1 |
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![]() Join Date: October 3, 2002
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Age: 60
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I finally made it to Ishad N'Ha. I go out a gate, and theres a mantrap got me caught up against the gate with no where to run. I go out the other gate, walk a bit, and another!! I go into my game options, set everything to easy smirk...and monsters to seldum... restart the game...and guess what, they're still there. ok, its only one, but its instant death to my group! I want to play, have enjoyed the game, but may be too low for these. oh the sadness ....please dont laugh toooo much, come kill it for me please???
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#2 |
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Right outside the gates? Curious... *BOTH* gates?
Did you go to Shurugeon and, rather than engaging them there, let them follow you back to town? That's the only way I know for them to be there. They certainly aren't supposed to spawn there... Anyway, run past them and heal up, and keep your distance. Sun spells work quite well on them, Flamestrike works wonderfully, Incinerate if you've got it (I didn't at that point). RIGHT at the gates? That's wierd. |
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#3 |
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your right, they didnt spawn there , they must have followed when i ran our ashes off, since after reloading umteen times ( and in this game, reloading takes a half hour!!) I was trying to get to safe land, and now...gulp...there is none. woe is me, what to do?
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#4 |
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Half hour? ouch...
I know you're exaggerating a little (hopefully), but long load times plague low-RAM systems. My load times, on that 192 meg system, are like 2 or 3 seconds I know 192 is slightly above the average, but I stole a meg or 32 here & there from the other comps on my little network -- Linux demands far less of a machine, and does far more... except games -- so that one Windows comp is flying; I've made it my "gaming machine", if you will, for Mandrake does /everything/ else so much better. It would be nice, for all the low-RAM users (and me, for that matter) if the loaded worlds were a bit smaller, i.e. rather than loading the entire above ground area from Brimloch to Cet's pyramid, they could halve it, do Brimloch to Temple of Isis and Isis to Cet. This would also be REAL nice for teleporting, if you could still have one portal for each loaded area -=+evil grin+=- That, by the way, is why one can only teleport within an "area": because that's all that's loaded into the RAM. Another wish: multiple portals within an area, which you can cycle through with Teleport... or would that make the game too easy? |
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#5 |
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Another easy way to pick these dinks off, is to wade in the moat (if facing the castle where these creatures appear you want to enter the water and go left.) If you go slightly around the corner and turn around, you'll see the Mantraps stuck on the shore and probably hurling magic at you, but you're slightly out of range. There is even a small space of land smack up against the castle wall so you can also avoid the moat fish. Just stand there, or in the water (again, slightly around one of the corners of the outside castle walls) to avoid being hit, and start wasting the Mantraps with distance spells. Flamedrop is slow, but seems to keep them occupied, and you can usually get more than one caught in it.
Hopes this helps. Cheers, |
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#6 |
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Barbara,
These are really easy believe it or not if you do it the right way. Leave Ishad N'Ha and go you the burnt out house with the ratlings. Go from there along side the trees until you see a small opening in them. Go through there and when the mantraps appear run back the way you came. This is the best bit, they are too big to fit through there so you just pick them of from a distance at your leisure. By the way there should be 3 of them. You want all three as they are worth about 10,000 experience points each. They hate sun spells. Let us know how you get on Dave |
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#7 |
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Thank you, thank you, thank you. For three days my hero's have been hunted, ambushed, chased, and killed by those Mantraps! Did my heart good to blast them through the little opening in the trees. Great thearopy! Worked like a charm. Best gaming! E.
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#8 |
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Sean: Don't underestimate the things! Though they rarely do so, the Mantraps (and Jungle Lilies) can swim when they get the urge. In the case of the Shurugeon ones, the first two will usually sit like slugs on the shore while they get pounded, but #3 will slowly wade into the moat and swim toward you! I've had to run away to another small clearing further south down the moat, taking shots through the treeline. #4, in my experience, will usually be patiently waiting back on the original shore...
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#9 |
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Barbara... I know exactly how you feel encountering them....
I was surrounded by 8 rat guys and those 2 mantraps.... I thought the Binding Force would hold the traps for a while... but then I had to deal with the other.... good thing I saved the game before decided to take a stroll ... |
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#10 |
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Yo G,
Thanks for the warning. As yet none have come after me in any great hurry, but that's probably becasue I'm always hurling undead, creatures, and now hellish beasts (or whatever they are,) at my opponents. I like to distract them while I get good position to wail on them with other long distance spells.....feels pretty cheap at times, but they're a pain up close. Cheers, |
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