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#1 |
Elite Waterdeep Guard
![]() Join Date: May 29, 2004
Location: Israel
Age: 41
Posts: 32
|
Heya IWD2 fans.
Today's question is a myst in my eyes.. Ever since I've started playing the game, I was wondering if a monk is a good option.. The no armor/weapons kinda scaers me. Not to mention I never used a monk before, whats the main benefits for this class? Does he has some spells or special abilities? (yeah I guess I could read bout it but read a long english paragraph isn't one of my favorite things to do lol, lazy me!) Oh and is there any story line changes if you use a monk to speak for the party in the Black Raven Monastery? This is one of the main reasons I wanna go monk.. Also, I would be graetfull for any state suggestions regarding the str/wiz/con/dex.. I guess int/cha could stay low, but maybe I'm wrong.. Thanks anyone [img]smile.gif[/img] |
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#2 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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Well the monk will probably have the highest AC at the end of your game, even if they are wearing no armor. Other than that, I think monks are boring... And somehow I fail to see their use in IWDII because their combat abilities just don't get up there with the fighter's...
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#3 |
Elite Waterdeep Guard
![]() Join Date: May 29, 2004
Location: Israel
Age: 41
Posts: 32
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Ummm..
Not very helpfull JrKa [img]tongue.gif[/img] |
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#4 |
Baaz Draconian
![]() Join Date: May 21, 2004
Location: Here, or there abouts.
Age: 80
Posts: 703
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Great tank at high levels. If you ever had problems with the chambers in the monastery the monk will be a big help there since he doesn't need proper equipment to fight well (although you can just pickpocket the archmandrite). Basicly just a fighter with no weapons or armour, although you get an good AC bonus, and fists that count as enchanted weapons at higher levels.
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A stitch in time is worth two in the bush. |
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#5 |
Thoth - Egyptian God of Wisdom
![]() Join Date: March 1, 2001
Location: NC
Posts: 2,890
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Besides the obvious class restrictions, monks attain:
This is mostly from the PHB, but I'd wager most of the effects are the same. Some things have been altered, for example Quivering Palm and Timeless Body. But I don't think Bioware and BIS wanted to implement a once per week ability, nor the effects of aging. |
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#6 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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Monks rule if you know how to apply them. And in multiclass they become the greatest of killers if dualed to druid or cleric. Carefull when dualing a monk, her abilities and hand-to-hand damage is what keeps her alive. Even in single class monks can be really cool. Try imagining a Svirfneblin or a Drow Monk, which would mean IMMUNITY to all spells as soon as level 13!!!
If you think you want to try one, try one as I think you'll love them.
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#7 |
Elite Waterdeep Guard
![]() Join Date: May 29, 2004
Location: Israel
Age: 41
Posts: 32
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Thanks for the rpelies, still missing the right attribues to put on a monk though [img]smile.gif[/img]
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#8 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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Very high dex, mid-high wis and a medium strength. Everything else is foregoable, except maybe con. Monks are hard characters because they depend on so much different attributes. Experiment a little and try again if yoz know you've messed up.
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#9 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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You have 16 points to spend...
S 14 D 16 C 12 I 10 W 16 C 8 Looks ok to me... And then put points in dex and wisdom for the increased AC... EDIT: scrap that, with the ease you can get weapon finesse on you fists, a much better choice: S 10 D 18 C 12 I 10 W 18 C 8 [ 07-15-2004, 02:17 PM: Message edited by: JrKASperov ]
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God is in the rain. |
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#10 |
Dungeon Master
![]() Join Date: May 23, 2004
Location: USA
Age: 46
Posts: 63
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Str 18
Dex 18 Con 18 Int 2 Wis 18 Cha 2 My one-size-fits-all tank template. Guaranteed to be effective, and offend roleplayers. |
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